Unity – Behind the Game
Unity – Behind the Game
Unity Technologies
This is Unity – Behind the Game, where we talk to the talent creating some of your favorite games made with Unity.
Mundaun
Join us as we dive into the mysteries of Mundaun with creator Michel Ziegler, who walks us through his unique artistic path, inspiration, and process behind creating the game's graphics for a distinctive visual world.  
Mar 16, 2021
33 min
Video
Little Orpheus
Go behind the scenes with the studio that launched Little Orpheus, a beautiful 2.5D platforming game that IGN calls “one of the best things to come out of Apple Arcade so far.” Hosted by Mike Geig, this episode features The Chinese Room’s creative director and cofounder Dr. Dan Pinchbeck and technical director Nick Slaven.
Dec 2, 2020
57 min
Hardspace: Shipbreaker
Listen as Hardspace: Shipbreaker Game Director Elliot Hudson and Art Director Chris Williams recount the game’s journey from a humble, one-week game jam idea to a chart-topping early-access title on Steam, and how key Unity updates helped bring the game’s evolving, ambitious vision to reality.
Nov 24, 2020
48 min
Battletoads
Join Mike Geig and Dlala Studios for an in-depth talk about the reboot of this classic side-scroller, which recently stomped its way onto Xbox One. Learn how the studio tackled the beloved Battletoads franchise, hear about the unique animated art that preserves its 8-bit roots and the challenges of bringing this title to a whole new generation of players.
Nov 11, 2020
47 min
The Falconeer
Mike Geig sits down with independent game developer Tomas Sala to discuss his upcoming open-world aerial-combat game, The Falconeer. Journey to the mysterious world of The Great Ursee and learn about Tomas' journey as a solo developer, how he created the gorgeous graphics for the game, and what it was like developing a next-gen launch title.
Nov 10, 2020
57 min
Fruit Ninja 2
The team from Halfbrick chats with Unity’s Arturo Nereu about the development journey behind Fruit Ninja 2, the follow-up to the original slice-and-dice smash hit. Get into the juicy details of how they brought their game to Unity, updated the experience for today’s players, and what they learned along the way.
Nov 6, 2020
37 min
Escape from Tarkov
Escape from Tarkov is a multiplayer hardcore FPS from Battlestate Games and is Made with Unity. Join host Mike Geig from Unity, in conversation with developer Battlestate Games' COO and project lead, Nikita Buyanov, on their experience moving the project to the latest version of Unity and how they're using features such as Timeline and ProBuilder to create one of the most-viewed titles on Twitch.
Oct 29, 2020
47 min
Humankind
Tim Raulin and Romain de Waubert from Amplitude Studios chat with host Mike Geig about their turn-based historical strategy game, Humankind. Learn more about the studio behind this ambitious title, how their community helped shape the game, and what it takes to build a game where the course of civilization is in your hands.
Oct 21, 2020
47 min
Skeleton Crew
Join host Mike Geig behind the scenes with Cinder Cone on their upcoming gothic platformer, Skeleton Crew. Creative director/lead artist Tancred Dyke-Wells and technical director Lawrence Bishop talk about their inspiration for the game, designing for multiplayer, and the central pinball mechanic that literally kicks butt.
Oct 11, 2020
54 min
Airborne Kingdom
Airborne Kingdom is a flying city-builder featuring a unique blend of exploration gameplay. In this podcast, go behind the scenes with Ben Wander – the founder of The Wandering Band and the game’s designer – to learn the creative process and Unity tools that bring this flying world to life.
Jul 2, 2020
49 min
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