Show notes
With a skiff full of powder and treasure in tow, the Munificent Six glide into Riverbed with their eyes set on more than a fistful of coins. But Dag Nabbit isn't the only valuable contact in this one-chicken town; strangers both wise and dangerous linger just out of sight. What sort of information can the spoils of war buy? Secrets? Inspiration? Or perhaps...the guidance of a cursed pandimensional loudmouth?

