RPG Design Panelcast
RPG Design Panelcast
Jason Pitre
The best panels and seminars about analog game design & publishing.
Episode 392: Mapping Your Mechanics
Recorded at Metatopia 2025 Presented by Ted Hayes In this panel, we introduce  a practical, visual way to understand how your game's systems connect. We'll explore a simple framework for representing events, quantities, and states as nodes in a graph, and see how these diagrams can quickly reveal opportunities for adding and improving mechanics. The session will be hands-on, with time to sketch and share graphs, so you leave with both a clear methodology and a new perspective on your design.
Aug 2
49 min
Episode 391: Underlying Models
Recorded at Metatopia 2025 Presented by Meguey and Vincent Baker Every game is based on some underlying models of our social reality. In this panel, we will discuss how to think about these models and how they will affect the games you create, with Apocalypse World as a working example.
Jul 19
54 min
Episode 390: Worldbuilding and Solidarity
Recorded at Metatopia 2024 Presented by Meguey Baker Games and stories have told us that life is nasty, brutish and short, while the true story of human society is built on solidarity and empathy. In this panel, we will discuss how we can come together and care for each other in games and in life. Note that this panel was originally focused more on world building, inspired by some of the excellent posts by Meguey on her blog at https://lumpley.games/2022/11/28/follow-the-thread-a-worldbuilding-guide/
Mar 15
1 hr
Episode 389: Self Publishing - Should I
Recorded at Metatopia 2024 Presented by Curt Covert Self-Publishing is not for everyone, nor is opening a small business as a board game publisher. We will discuss why this is the case and then, for the undaunted, discuss the challenges, pitfalls to avoid, best practices for success and planning for managed growth. Bring your questions.
Jan 26
51 min
Episode 388: What is Agile?
Recorded at Metatopia 2024 Presented by Stephanie Bryant and Melissa Lewis-GentryWhat's Agile and why would I use it? Join us for a quick overview of Agile principles and practices that can help you tune your game design process into more flexible, powerful, and satisfying ways of working, whether you're a solo designer or leader of an entire team.
Jan 11
51 min
Episode 387: Designing for the User Experience
Recorded at Metatopia 2024 Presented by Melissa Lewis-Gentry Usability is often thought of in game design after mechanics or systems have been developed. User experience design doesn't have to be an afterthought. This panel will go over design frameworks centering player interaction with the game itself.
Dec 27, 2025
55 min
Episode 386: Designing with Loved Ones
Recorded at Metatopia 2024 Presented by Meguey Baker, Meri Baker The Bakers lead this panel which will focus on how a family or close friends can share the experience of game design, for better or worse.
Dec 15, 2025
57 min
Episode 385: Automata Design in Games
Recorded at Metatopia 2024 Presented by Jason Pitre Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.
Nov 29, 2025
55 min
Episode 384: Board Game Design Fundamentals
Recorded at Metatopia 2024 Presented by Geoff Engelstein This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real-world experience to other attendees.
Nov 23, 2025
54 min
Episode 383: What is Three Tier Distribution?
Recorded at Metatopia 2024 Presented by Avonelle Wing and Nicholas Ambrose My first question when someone tells me they're self-publishing a game is "What are your goals?" Sometimes, the answer is "I just want to know someone out there is playing it."  Often times, though, designers are knee-deep in designing their One True Game, have sunk countless hours and funds into the process, and want it "in every game store across the country! And Target too!" For a single-title publisher, that's nearly unheard of. If you can name an exception, it proves the rule. So, join me for a discussion of what the 3-tier system is and why you should hold it in mind as a designer-publisher.
Oct 4, 2025
54 min
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