Programming Throwdown
Programming Throwdown
Patrick Wheeler and Jason Gauci
168: Godot
1 hour 28 minutes Posted Nov 20, 2023 at 3:00 pm.
Programming Throwdown
The amount of things you're expected to know to develop software
How to fix a Raspberry Pi hard drive failure
How to Make a USB Short
Software Estimates: Hard to Negotiate
Python Announced in Excel
7 Habits of Highly Effective Software Engineers
Raspberry PI 5: When Will it Ship?
Book of the Week
Tool of the Show
Tool of the Week: Inc. By Inkle
Godot
Unity and the Future of 3D
What is Godot's Game Engine?
Unity, 3D Studio, DirectX
Godot 2.8: The Editor
Two Things That Make a Procedural Game Fun
Pushing the Boundary
Oh, Godot Physics!
Godot 2.8: Entity Component Systems
One of the Godot Programming Languages
Unity and Godot: The Plugins
How to Make a 3-D Game on PC
Part 3: The Minimal Code
Godot: A Plus for Starting Out
Programming Throwdown
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Show notes

Intro topic: What are expectations on developers that have nothing to do with programming

News/Links:

Book of the Show

Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h


Tool of the Show


Topic: Godot

  • What is a game engine?
    • Graphics, animation, particle effects
    • Tilemaps
    • Entity component systems
    • Physics
    • Sound
    • I/O
    • Input handling (touchscreen, joystick)
    • GDScript
  • Why use a game engine?
    • Portability
    • Allow for testing individual components of the game
    • Libraries for ads, in-app-purchases
  • Godot
    • Open source
    • Focused on 2-D but now many 3-D features
    • Great development environment
  • AI Hero
    • Started in phaser (development rut)
    • Moved to Godot, rapid prototyping


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