On this episode, the Order 66 Podcasts indulges in our fevered Star Wars dreams of blasters, lightsabers, jetpacks, detonators, laminate armor, and all the cool TOYS that scream Star Wars. And we do so through the lens of the recently released Gadgets and Gear sourcebook, with some very special guests: the ENTIRE development team for the book! Joining us are the amazing Lex Dykema, Keith Kappel, and our very own Phil Maiewski, who are on hand to tell us all about the book, as well as answer a bevy of questions from both listeners and hosts. So join us for this very special episode as we review this amazing tome and dig into its mysteries and wonders.
2 hr 52 min
The Order 66 Podcast returns with a promised deep dive into the new Clone Soldier career detailed in Rise of the Separatists and Collapse of the Republic. GM Chris and GM Phil focus on the six specializations, what they mean in your games, and what separates them from each other; along with both player and GM advice on running clones in your games and how to best capture the narrative and mechanical feel of Clone Soldiers in a Clone Wars game. We also return to When Good Games Go Bad with some advice for a GM who has players over-scrutinizing every detail; and we answer listener questions about using Sith Alchemy, dealing with both small and large groups of players, and running an Imperial game.
3 hr 18 min
The Order 66 Podcast returns with a long overdue (and somewhat topical) episode devoted to Fear. The hosts explore not only the Fear Check mechanics in the game, but how they are commonly underused, overused, and misused; and how both players and GMs can capture one of the most impactful and inherent parts of Star Wars storytelling properly at their tables. We also answer some listener questions, and explore a tricky listener quandary in When Good Games Go Bad. After such a long hiatus, Chris and Phil also pull out a 40 minute post-show that heavily revisits The Mandalorian, exciting hopes for Star Wars, and gaming life in the COVID world.
3 hr 10 min
A saga-length episode awaits you as the Order 66 Podcast sees the return of all four regular hosts who have graced our airwaves over the last eleven years. GM Chris, GM Phil, GM Dave, and Twi’lek Goodness all return for a massive dive and deep discussion of the recently released Star Wars Episode IX: The Rise of Skywalker. For well over three hours we banter on as only we can, dissecting the film. We talk about what we loved, what we hated, and what it all means - as the hosts grow increasingly more inebriated throughout the show. A fun time, and a wild ride. Want to know what we thought of Episode IX? We don’t hold back.
Dec 22, 2019
3 hr 31 min
This episode, the Order 66 Podcast returns to take a long-overdue look at the sourcebook, Allies and Adversaries! And to help us navigate the waters of this particular title, we’re welcoming two special guest hosts to the show. The first is the amazing Tim Huckelbery, RPG Producer at Fantasy Flight Games. The second is an FFG Freelancer and quite familiar voice, serving as guest, instead of host, our own GM Phil Maiewski! Together, we dive into Allies and Adversaries, answer questions galore, and explore this mythical tome. We finish with a massive 45 minute post-show discussion all about The Mandalorian.
Nov 17, 2019
2 hr 26 min
It’s time to Execute the Order 66 Podcast, as we are glad welcome back FFG Developer and Fiction Producer, Tim Cox, on this special episode to heavily review Collapse of the Republic. This new era sourcebook devoted to the late Clone Wars period gives us new species, new specializations, new equipment and ships, and new rules and guidance for running games that capture that epic feel of the end of the Republic Era. For almost two hours, we dive headlong into the details of this book, and Tim takes his time to answer a ton of listener questions.
Oct 27, 2019
1 hr 52 min
This episode, the Order 66 Podcast covers a topic that we have never covered before, which can be the fondest or foulest memory of a game: character death. The hosts dive headfirst into the black abyss of bad GMing, good story driven character choices, how death in this game can occur, when it should occur, and just how a player and group can handle it in the story. We also return to Watto’s Black Market for a requested look at the Merr-Sonn Model 31 Palm Stunner, and pontificate on some listener questions. There’s even a post show discussing Genesys, gaming for little ones, and exploring our first RPG experiences.
Sep 23, 2019
1 hr 42 min
The Order 66 Podcast returns to don the gleaming white armor of the Clone Trooper with a deep look into the materials in both Rise of the Separatists and Collapse of the Republic that focuses on playing a Clone Soldier. With discussion on how to play varied types of clones in your own games, and running games that focus on such parties in the Clone Wars, the hosts talk specs, species, tips, and tricks. Along with a visit to When Good Games Go Bad, and some clone-focused listener questions, this episode kicks the clankers in their chassis.
Sep 2, 2019
1 hr 58 min
Begun, the Clone War has. The Order 66 Podcast is proud to welcome FFG Developer and Fiction Producer, Tim Cox, and FFG Freelance Developer and Clone Wars guru, Keith Kappel. This pair of esteemed gents join us for a special episode to dive deeply into the recently released Rise of the Separatists, the new era sourcebook devoted to the early Clone Wars period. New species, new careers and specializations, new equipment and ships, and new rules and guidance for running games that feel like they fell off the screen and onto your table. We jaw for two hours about the fun to be had in this book, and Tim and Keith take the time to answer all your juicy questions about the content therein.
Jul 14, 2019
2 hr 3 min
The Order 66 Podcast returns with a brand new episode all about the little (and not so little) non-player companions that can bring excitement and roleplaying goodness to your games. We dive deep into companions in this show, with a look at both droids and animal companions, and how they can serve as assistants, actual NPCs, and mounts. The discussion ranges from the mechanics of using companions of all types in your games, to how to best pick the companion that’s right for you, to character optimization for the companion-focused player. So grab your restraining bolts, GamerNation. Activate those beast calls. And tighten that riding tack, as we ride off with Companions, tonight, on your Order 66 podcast.
May 30, 2019
1 hr 48 min