
In this episode, I talk all about my latest trip to New York Comic Con.
Oct 23
33 min

In this episode, I talk about a special kind of design team that we call a mini team. What are they and how do we use them? I explain it all here.
Oct 23
31 min

I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.
Oct 16
36 min

Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about the many ways we do that.
Oct 16
35 min

There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.
Oct 9
32 min

In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.
Oct 9
39 min

I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.
Oct 2
36 min

Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.
Oct 2
30 min

Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working on right now.
Sep 25
32 min

In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.
Sep 25
39 min
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