Game Engineering Podcast
Game Engineering Podcast
Łukasz Ściga
Tessellation & Geometry Shader - The Rendering Pipeline
9 minutes Posted Apr 22, 2023 at 7:00 pm.
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Show notes

Building upon our basic rendering pipeline, adding more components to allow more sophisticated tricks. This episode we walk through Tessellation and Geometry Shader which help achieve various dynamic features like Particle Systems or Explosions.