Game Engineering Podcast
Game Engineering Podcast
Łukasz Ściga
Vertex & Fragment Shader - The Rendering Pipeline
11 minutes Posted Apr 17, 2023 at 7:45 pm.
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11:39
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Show notes

This time we dive into the heart of 3D Graphics Programming: the Rendering Pipeline. What's different in 3D compared to 2D. What are shaders? What even are Graphics Libraries like OpenGL or Vulkan. Let's walk through the basic rendering pipeline including Vertex Shader and Fragment Shader.