Audio Logs
Audio Logs
Daniel Richer & Dominic Caterina
Marathon with Chase Combs, Jennie LaBonte, Jeramy Koepping and Keith Sjoquist
1 hour 59 minutes Posted Apr 20, 2026 at 3:00 pm.
Episode Introduction
Welcome
Jeramy's Journey
Jenny's Journey
Chase's Journey
Keith's Journey
Mixing: Development Philosophy
Creating the modern Marathon sound
Use of Music
Tone and World Audio
Mixing Systems: Player Perceptions
Sense of mystery and Dinner bells
Movement and Weapons
Spatial Audio and Propagation
Final Question
Outro
0:00
1:59:02
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Show notes

In this episode, we got to chat with Chase Combs, Jennie LaBonte, Jeramy Koepping and Keith Sjoquist from Bungie's audio team about their brand-new extraction shooter, Marathon.

This is the type of games that is extremely demanding from an audio perspective, and so we knew that this would make for a wildly interesting subject to tackle on the show. We dive deep into the needs that came from the genre, explore how the team got to create its very distinct sounding aesthetics.

Our guests were extremely generous when it comes to sharing their approaches and reasonings behind. This openness led us to talk about how they included mixing into their workflows, how they iterated on concepts and used feedback to balance things, how they've kept their aim set on player perceptions throughout the development of Marathon and so much more. We got pretty deep into the weeds here. Hope you enjoy!