Audio Logs
Audio Logs
Daniel Richer & Dominic Caterina
Ghost of Yōtei with Rev. Dr. Brad D. Meyer, Josh Lord and Chris Walasek
1 hour 51 minutes Posted May 4, 2026 at 3:00 pm.
Episode Intro
Welcome/DeVito
Post-Release reception
Josh's Journey
Brad's Journey
Chris' Journey
Following up on Tsushima
Tone through ambient elements
Building ambiences
Building 'The Spider Lilly General' Quest
Collaborative Workflows
Building Sound Scenes
Sucker Punch studio culture
Foley Recordings
Combat Systems
Mixing the game
Working on Legends
The Undying Samurai Quest
Final Question
Outro
0:00
1:51:12
Download MP3
Show notes

This was a long time coming. We started chatting about making this episode with Josh back in early September last year. This was a month before we even announced Audio Logs.

So finally, episode 14 is all about Sucker Punch Productions' latest, as we met with Rev. Dr. Brad D. Meyer, Josh Lord and Chris Walasek to chat about their work on the massive Ghost of Yōtei.

Open world game design often rhymes with systemic approaches. And the team here absolutely came prepared with smart systemic designs that allowed them to craft such a wide range of sonic experiences at a gigantic scope without ever sacrificing quality in the process as a trade-off. We talked ambiences, foley, cutscenes, combat, quests, and a whole lot more.

We hope you enjoy!

_____

For more on the sound of Ghost Of Yōtei:

On Foley: How This Woman Creates God of War’s Sound Effects https://www.wired.com/video/watch/obsessed-foley-joanna-fang

A Sound Effect's interview with the team: https://www.asoundeffect.com/ghost-of-yotei-game-audio/

Brad's Blog: https://bradleymeyer.com/wp-core/