Audio Logs
Audio Logs
Daniel Richer & Dominic Caterina
Clair Obscur: Expedition 33 with Raphaël Joffres, Maxance Playez and Olivier Penchenier
1 hour 45 minutes Posted Apr 6, 2026 at 9:00 am.
Episode Introduction
Welcome, Knights!
Raphael's Journey
Maxance's Journey
Olivier's Journey
Splitting the work as a small Team
What's Clair Obscur: Expedition 33?
French-RPG
Aesthetics: DnB-influenced Sound
From DAW to Engine
Balancing Sounds and Music
Made up languages
Soundscapes and World Audio
Tech Audio: Combat Sounds
Sounding the Parry System
Cinematics
Trust your Instincts: Perceptions
Final Question
Outro/Gommage
0:00
1:45:43
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Show notes

We recently got the opportunity to chat with Raphaël Joffres, Maxance Playez and Olivier Penchenier from Sandfall Interactive to dive into the making of Clair Obscur: Expedition 33's audio!

The game needs little to no introductions at this point, having gathered critical and commercial success since its launch almost a year ago. Our conversation explores how things took shape from within through the lens of the sound team. We talk about everything ranging from the creation of made-up languages, music systems design, DnB influences on combat sounds, sounding cutscenes, and event knighthood! We also spend a good chunk of time talking about their paths and how being a relatively young team didn't prevent them from crafting a massive and highly expressive sounding experience!

For those who might be wondering, we did our best to avoid spoilers without preventing us from tackling topics. So while we talk about a bunch of things that aren't encountered in the first few hours of the game, we made sure to keep things presented in a light that preserves the elements of surprise as best as we could.

If you're curious and want to know more about Clair Obscur: Expedition 33"s audio, once again, here's a link to Jennifer Walden's (A Sound Effect) amazing interview with the team: https://www.asoundeffect.com/clair-obscur-expedition-33-game-audio/