Audio Logs
Audio Logs
Daniel Richer & Dominic Caterina
Battlefield 6 with Mari Saastamoinen Minto, David Jegutidse and Gonçalo Tavares
1 hour 52 minutes Posted Mar 23, 2026 at 3:00 pm.
Episode Introduction
Welcome
Mari's Journey
Gonçalo's Journey
David's Journey
Getting in The Industry in the 2020's
Balancing the Seniority of the Team
Building a Team: Battlefield Studios
Finding Battlefield 6's Sound
Immersion vs Player Expectations
Reacting to Feedback
Footsteps
Avoiding Cognitive Overload
Clarity Amidst the Chaos
First-Person Perspective
Foley and Field Recording
Feeling the Sounds
Working with Loudness
War Tapes
Modern Expectations
Final Question
Outro
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1:52:52
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Show notes

In this episode, we met with Senior Audio Director Mari Saastamoinen Minto, Audio Director David Jegutidse and Lead Technical Sound Designer Gonçalo Tavares from DICE to chat about how the latest entry in the series managed to look back at its legacy while also looking ahead as the team pushed new boundaries while creating the audio experience of Battlefield 6.

We dive deep into the design and technical aspects of game audio here, exploring how the team decided to tackle everything related to the creation of an immersive soundscape that works well across all its game modes, the legacy of the Battlefield series, artistic and technological aspirations, what it takes to work as such a large scale, and so much more. We even got some behind the scenes footage from the various foley and field recording sessions!

And before you even think about it, yes, we absolutely talk about footsteps. We got the team to break down the multitude of systems and creative solutions they came up with to ensure things felt accurate and in-line with player's expectations.

If you're curious and want to know more about BF6's audio, here's a link to Jennifer Walden's (A Sound Effect) stellar interview with the team: https://www.asoundeffect.com/battlefield-6-game-audio/

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