Audio Logs
Audio Logs
Daniel Richer & Dominic Caterina
Hell is Us with Antoine Vachon
1 hour 6 minutes Posted Nov 6, 2025 at 2:00 pm.
Episode introduction
Welcoming Antoine
Guest introduction
Rogue Factor and AA productions
What is Hell is Us?
Taking Risks
Inter-disciplinary collaborations
Audio Team
Keeping things in house: VO, music and all
Chaotic-good: the indie freedom of AA scale
Project scale and working within this reality
Balancing seniority in team = perspectives
Environmental Storytelling
Use of Music
Aesthetics and sonic palette
Deep Dive: Time Loops
References and influences
Final Question
Outro
0:00
1:06:40
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Show notes

In this episode, we talk with Antoine Vachon, audio director at Rogue Factor, about the development of their brand new single-player game, Hell is Us.

Through our conversation, we explore how things went for the team when exploring the aesthetics of this brand new IP, how being a AA production empowered them to build the game they wanted by taking some wild swings, how technology has reached a point where it's feasible to work with a relatively small team while achieving high-production values.

We also chat about his influences, the role music plays in their game, the team's approach to using sounds as a narrative tool and so much more.