Audio Logs
Audio Logs
Daniel Richer & Dominic Caterina
Lost Records: Bloom & Rage with Beatrix Moersch and Julien Goyon
1 hour 25 minutes Posted Nov 20, 2025 at 2:00 pm.
Episode introduction
Welcoming Beatrix and Julien
What is Lost Records: Bloom & Rage?
Guests introductions
Don't Nod Montréal
Detailed + meaningful interacts through foley
Team-made nostalgia
Crafting a lived-in world
Distinguishing past and present
Music as a core-pillar
See You in Hell
Tech Audio: Music-driven systems
Tech Audio: Inter-disciplinary systems
Conversations that feel natural
Tech Audio: Camera recordings
Designing audible tonal shifts
Voice Design: pipelines and systems
Tech Audio: Action Events
Empowering team through approachable systems
Voice Design: performances and direction
Field Recording stories
Final Question
Outro
0:00
1:25:27
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Show notes

This week's episode is all about Lost Records: Bloom & Rage. We've met with Beatrix Moersch and Julien Goyon from Don't Nod Montréal to talk about the development of their latest release.

We cover a wide range of topics here, from how they've managed to craft this big of a game as a small team without sacrificing quality and production values, to how the music for the game was created by musical artist instead of video game composers and how it was used to create a sonic identity to the IP while also exploring its use as a narrative device. We also talked about foley and field recordings were made and how they were used in the game, and so much more!