Critically Speaking
Critically Speaking
Nate Barham
You've heard them. They're they guys at the party who seem to be locked in interesting conversation. Then you hear words like, "player-driven narrative," "sandbox gameplay," and "well-crafted tutorial section." Before they can say "stealth mechanics," you walk away.Yeah, we're those guys.
Push Button, Make Thing Happen
Maturity and violence have long gone hand in hand in the gaming industry. But do they have to? If the only axis on which we judge our games' maturity is how violent they are, it is unlikely that we will see other modes of play moving into dominant positions. Perhaps other concepts, such as delight, might be better vectors for enjoyable gaming experiences.Fragments: Alora's Tear, Volume I (Barham Ink)Warlords of DraenorCan joy be more 'adult' than violence?Rebecca Black? Friday! Friday!
Sep 3, 2014
1 hr 11 min
To Hell with Tim Curry
Controversy. How does an industry with games that feature so many guns and so many deaths not have controversy? According to this week's feature article, there are no controversial games. Nate and Scott try their best to understand and shed some light on the issues facing gaming and its audience.NotesThe Glorious Master Race!Yahtzee Croshaw, Zero PunctuationNew study suggests violent video games improve moral behaviorE-sports tournament now open to all genders after internet outrageThere are No Controversial Videogames
Aug 13, 2014
1 hr 9 min
Don't Insult our Intelligence
Theme is more than a simple bullet point to be added amongst the various graphical effects, multiplayer modes, and stat systems. When big name titles aim for thematic resonance, is there ever a possibility in which they can be successful in the way that writing and filmmaking can be? If not, the possibility exists that AAA games are just not the place for thematic subtlety.NotesBig games are often light on themesDestiny on PC is a heavy point of discussion at ActivisionYoshida: PS4 games are being delayed because of the console’s power and potential
Jul 23, 2014
1 hr 14 min
dEc3ption
When does marketing become sheer deception? It's one thing to manipulate the audience in benign ways, getting them excited for a product that the creators are equally or more so excited about. It's entirely something else when he marketing dictates what will be included in a game or when a game must be shown in order to generate revenue.Notes:Open-world ZeldaUbisoft Is Excluding Women From The New “Assassin’s Creed” And People Are FuriousDan Golding — Notes on Ubisoft’s Charlotte CordayIs 'we don't have the resources' an OK excuse for keeping female heroes out of games?Animating women should take 'days,' says Assassin's Creed 3 animation directorAre E3 Demos Intentionally Deceptive?Monument Valley iOSRepublique 
Jul 8, 2014
1 hr 34 min
Three Bucks by Christmas
What qualifies someone who is passionate about a topic? Be it art, film, or gaming, there is a tendency to designate between those who feel strongly about a medium—and demonstrate those feelings by spending vast amounts of time on it—and those who simply care enough to spend what little time they have being involved. With games, this designation usually produces negativity. Is there a way to be both passionate and spend less time than others or even your past self?Show Notes:Guilt, Conflict, and Loathing on being a "Passionate Gamer"Watch Dogs Promotion Triggers Bomb Squad Response to Major PublicationHow to Pronounce UbisoftDo You Have a Mountain Bike?
Jun 17, 2014
1 hr 6 min
I Hate Your Opinion Flavor
If purchasing decisions tie less and less to the opinion of a published review, what place do reviews have in the gaming industry? This week Scott and Nate discuss the neccesity of gaming reviews and their power over sales.
May 20, 2014
59 min
Griefing Adam and Eve
Every genre has a defining title that sets the stage for a new, more polished generation. But at some point, the product reaches a quality that requires more effort to improve than the return benefit. While no game or series is perfect, sometimes the right response is to strike out into new territory in search of the next diamond in the rough.
May 3, 2014
59 min
Ads Inches From Your Face
Games have always striven toward the goal of creating believable virtual worlds, but with the recent advancements from Oculus and Sony's Project Morpheus, VR is closer to becoming a reality than ever before. What happens when the world you choose to escape to is populated by your Facebook friends list?
Apr 24, 2014
1 hr 2 min
A Powerful New Crisis
Sometimes the best topics come straight from the news. This week's episode does just that. CryEngine on SteamOS, a crisis for the console market, and a handful of PC and iOS games fill out the discussion.
Apr 19, 2014
1 hr 11 min
Vampiric Social Progeny Experiment
Time will outlast us all, if it even exists, but in gaming, time is often a tool or a feature or altogether absent. What happens if games focus on time in a different way? In life, we grow, we live, we build families and communities, and then we die. The story doesn't end there. Future generations carry on the legacy. Could the same be made true for our in-game selves?
Mar 20, 2014
57 min
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