Critically Speaking
Critically Speaking
Nate Barham
Vampiric Social Progeny Experiment
57 minutes Posted Mar 20, 2014 at 12:25 pm.
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Time will outlast us all, if it even exists, but in gaming, time is often a tool or a feature or altogether absent. What happens if games focus on time in a different way? In life, we grow, we live, we build families and communities, and then we die. The story doesn't end there. Future generations carry on the legacy. Could the same be made true for our in-game selves?