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March 6, 2020
Our Heroes’ coach emerges from the Drakwald forest and speeds northwards for the white-walled Aldorf, the capital of the Empire and its largest, richest city. There they hope to find employment and possibly follow-up on Val’s doppelganger’s inheritance.
February 20, 2020
The party finds themselves on hard times, nary a job in sight. Coin is running dry and opportunities are scarce. But a poster indicating work in Altdorf, The Empire’s capital, prompts a trip to the North. Like most trips in The Reikland, things do not go smoothly, and trouble finds our adventurers in the oddest way.
January 23, 2020
With their eyes set on traveling to the Tower of Vane, the ladies sets off on their snow covered adventure. An encounter with a familiar witch hunter does not go as expected. The party learn the history about the darker and lighter side of magic.
December 19, 2019
Corporal Tylo Vielfrass has been murdered. The popular Altdorfer soldier and member of the Ubersreik’s Watch died under mysterious circumstances and now the Characters, under orders from Lady Emmanuelle Nacht, must discover the truth of his demise. But with little to go on and no sign of the murderer, they soon become embroiled with the machinations of an insidious cult, a relentless Witch Hunter, and powerful forbidden magic.
November 21, 2019
A vile sickness spreads through the rookeries of Ubersreik. When the source is found by an investigating doktor, the Spittlefeld Tenements are quarantined. Armed members of the Watch are posted on all exits, and crossbows are aimed at every window. No one goes in. No one comes out. For the unfortunate souls trapped within, there is little hope of escape unless they can find the source of the infection. But that wants out, too.
November 8, 2019
The characters come across Gotheim in the aftermath of a terrible disaster. Attacked by its inhabitants, beset by crazed and bewildered survivors bent on their own destruction, the heroes must find the source of their terror before the village destroys itself.
October 24, 2019
Ubersreik has no ruling family after the Emperor controversially removed House Jungfreud from power. Thus, the great and the good flock to the fortress town, all hoping to become the next lord of lady of Ubersreik. One noble decides to host a society ball to promote his House above all others, but it quickly becomes a battlefield – politically and otherwise – and our Heroes are caught in the middle of it.
October 10, 2019
A society wedding at the castle of House Soponatheim offers a welcome break after the stresses of the trial, but the happy event, as our Heroes will find out, turns out to be anything but restful.
October 3, 2019
The gang wraps up adventure 3, A Night at the Opera, and takes a moment to reflect on this up-versioned adventure book. Has it aged well? Is it compelling?
October 3, 2019
The party is invited to the opera as guests of the Countess and the Gravin. Bedecked in their finest, they find themselves embroiled in a plot to murder the Countess, a plan to shame a famous playwright, steal the whereabouts of a famous gem all to the tune of Otenno.
September 12, 2019
Arriving in Kemperbad, the party finds itself preparing their judicial champion for the Gravin’s trial by combat. Sneaky plots are afoot and the Dammenblatz house will take efforts to make sure they find victory.
August 29, 2019
The chaos of the evening continues as trouble erupts from the Morrian’s room. A murderer is afoot, accusations fly, a PC is promoted! A rough night indeed!
August 22, 2019
What should have been a simple nights rest at the Three Feathers turns into a carnival of characters and events that will make this a night to remember.
August 8, 2019
While doing their rounds, the party finds themselves with an opportunity they can’t pass up. Danger lurks around every corner, and who they can trust remains in question.
July 25, 2019
Getting used to their new lot in life proves difficult, especially hen the party finds itself face to face with a watery nightmare. Dorenfin slays a beast, Bernie investigates and Einar cant help but crit.
July 11, 2019
The party takes a nice afternoon off to shop at the Marketplatz. Things devolve quickly and the party finds themselves in the legal hot seat. How will they settle into their new roles?
June 13, 2019
Venturing into the Orschtlam at the behest of Johanna Stiegler, the party sets off to hunt down the fabled beast. Are the rumors true? Is the cursed swamp inhabited by a supernatural creature or are other tales being told?
May 28, 2019
Live from Kublacon: The party finds itself in Ravensburg, a city on the eastern edge of The Empire. They are tasked by a mysterious High Elf to retrieve the Dhar ruby, an ancestral Elven relic that has come into the possession of the local Lord Barron von Deitmeyer Olehousen the Third.
May 2, 2019
Arriving at the camp, the party finds a superstitious group of workers and a bickering feud between their employers. The shoddy work site hold both clues to the regions problems with nightmares and ill omens as well as clues to things far, far older.
April 18, 2019
After some time off the party accepts a new contract escorting building supplies out of Ubersreik. A trip down the river, an awkward fishing experience and a misty walk in the woods await.
January 31, 2019
After fleeing the mutant encampment the party finds themselves lost in the Drakwald Forest. A storm is brewing and they need to find shelter for the night. The Hooded Man, a humble coaching inn should offer a good nights rest, or will it?
December 13, 2018
Surrounded by the forest, the party finds themselves confronted with an encampment filled with mutants! They must find out what is going on in the Drakwald, they must verify validity of the ‘Miracle Worker’.
November 29, 2018
The party receives a mysterious letter mentioning a “Miracle Worker” who can cure mutations of Chaos. If true this could herald in a new era for humanity. But such rumors shouldn’t be taken lightly, for someone’s miracle can be another nightmare.
November 15, 2018
The gang gets back together to delve into WFRP4. We begin with character creation for our 3 players as we embark on a new edition.  We go over some rules, setting and the various methods of party, player and character creation.
August 16, 2018
The Fox is an impending threat on Copperwood. The party thinks hard on a plan to save the town and region for good.  Daring escapes, tidy morsels, an ingenious plan and a few rousing speeches.
June 21, 2018
Two members of the Grey Storm Patrol decide to escort a grain shipment from Sprucetuck to Copperwood. What started out to be a simple mission quickly turns dangerous as wild animals have their eyes on more than just the grain.
April 19, 2018
The Grey Storm Patrol, or they have been named, prepares Sprucetuck for the inevitable weasel attack.  A reclusive governor, a swarm of crickets and an inexperience militia stand in their way.
February 1, 2018
A possible danger surrounds Sprucetuck, the party investigates.  Liv and the gang explore the scent boarder to scout for possible weasel incursions.
January 25, 2018
The Patrol gets assigned its first mission, a simple mail delivery to a town on the boarder of the realm.  Liv, Mister B, Cricket and Joseph head out and learn the ropes of being a professional mouse.
January 21, 2018
The Reckless crew discuss the realities of being a new, medium, older medium and veteran 40k player. What do we find fun, engaging, confounding, exhausting? Meet two of our newest members, Doug and Joe!
January 11, 2018
Chris leads us through character creation and the basics of Mouse Guard! Cricket, Liv and Mister B take form, learn their past and realize just how small a mouse really is in this big world.
December 14, 2017
The group dissects the Thousand Thrones campaign. We discuss why we ended the campaign 1.5 chapters short. We explore where things went awry and what we can do to improve in future adventures.  Lastly we discuss what we will be playing next.
December 14, 2017
The party pursues Karl to a fetid pool in the hills of Kislev.  The fate of The Child, the fate of The Empire rest in the hands of an unlikely and unwilling group of saviors. Will they rise to the challenge?  Will the prophecies of the Thousand Thrones be fulfilled?
November 30, 2017
Following Karl, the party find themselves on a longer than expected journey across The Empire.  Leo spends an inappropriate amount of time tending to a broken leg, but it doesn’t stop him from jumping in.
October 19, 2017
The party finds new common footing while discussing Karl and what to do with the divine child.  A play celebrating the story of Sigmar is ready and a sinister plot looms amidst the participants.
September 21, 2017
The party reunites with the Crusade of The Child, though everything is not as it once was.  Karl is back but so are some old acquaintances. The group has a hefty meta chat about motivation and what to do with Leo.
August 24, 2017
The party reunites with an old friend, forces their way into a sphincter and confronts the Cult of Nurgle on their home turf. Old and new friends abound.
August 20, 2017
The gang explores what it means to game with the family and how to manage your gaming time alongside a productive family life.
August 10, 2017
The crew discuss techniques as a GM for running an adventure.  The party delves deep into the history of Villa Hahn revealing a sordid past for the Man in Purple. The temple of Nurgle cant be far.
July 13, 2017
The party is consistently one step behind the man in purple. Following his plague ridden trail, the players investigate the last known residence of Ansel Vohrman and hope to find the fabled Necklace of Unfailing Loyalty.
June 29, 2017
The party hits the road, en route to the far North of The Empire.  With 350 miles, and the dreaded Drakwald before them, the party will encounter a number of obscure obstacles before arriving at what they hope is it’s final destination.
June 15, 2017
With the leads following Tobias growing cold the party finds itself in Altdorff with a new friend and a question of where to go next.  A big journey lies in the PC’s future, but can they figure out where to go and how to get there in time?
June 1, 2017
The party follows the winding trail of Jan Vanderpeer in the hopes of rescuing young Karl.  A notorious vigilante targeting witches and mutants have Leo and Edwige on edge.
May 18, 2017
Nate gets attached to a new friend, Altdorff holds a new host of problems and the party find themselves chasing after a masked vigilante.
May 16, 2017
The Reckless Dice boys are at it again! In this episode we discuss all things Kublacon!  Also, they take a look at the new edition of Warhammer 40,000 on the horizon and talk men’s fashion.
April 30, 2017
The Reckless Dice flagship show is back and with renewed purpose!  Join Jesse, Jeremy, Joel, Nate, and Leila as they explore their gamer origin stories and why they love tabletop gaming.
April 20, 2017
The party finds themselves free to explore the Crusade of the Child after proving themselves useful.  A new threat looms over the Crusade as it draws closer to Altdorf, Karl Franz and the heart of The Empire.
March 16, 2017
Face to face with Karl, the second coming of Sigmar, the party finds themselves with a new set of values and agendas.  The Crusade of The Child works its way closer to the capital Altdorff.
March 2, 2017
The party explores the Crusade of the Child’s encampment in search of a way to assist the Wood Elves and their impending assassination attempt.  Plans don’t go quite as expected and the party finds themselves a new group of associates.
December 15, 2016
The party finds themselves at the Reapers Bounty, a coaching inn just outside of Gooten.  An unfriendly group surrounds them, but will other trouble find them as the darkness of the storm creeps closer?
December 8, 2016
The party stumbles upon an abandoned coaching inn, or at least they think it is abandoned.  Edwig meets a new friend, and the party is potentially plus one new member, if Valdimir can get past being afraid of his own shadow.
September 15, 2016
The party sets off to investigate the noble Von Spiers family.  The investigation comes to a conclusion with a dark surprise.  Pheifeldorf may never be the same.
August 11, 2016
The party finds themselves  stuck in Pheifeldorf, forced to solve a series of mysteries while their credentials for travel are verified.  The plot thickens as a seemingly innocent chicken thievery turns fowl.
July 14, 2016
The party finds themselves arrested for an unknown crime and taken to Pheifeldorph, a local village.  There they are asked requested to investigate something out of the ordinary.
June 30, 2016
The party finds themselves following up a lead to locate a cultist who shares some relation to the Child’s Crusade.  A trek through a seedy area of town and a trudge through the sewers yield some interesting results.
June 16, 2016
The party follows up on a lead to explore a ruined temple in the Cursed Marshes outside of Marienburg. They hire a swamper to guide them into the bog on a multi-day journey of critters, bugs and other terrors.
June 2, 2016
The party begins their investigation into the Crusade of the Child in Marienburg’s Winkelmark, a poor area of town said to be the origin of the Crusade.
May 22, 2016
The adventurers find themselves in Marienburg, far to the northwest of The Empire.  A High Elf Swordmaster initiate, a Bretonnian Hedge Wizard, and two local Marienburgers find themselves unknowingly weaving their fates into a series of events that could change the world.
May 22, 2016
The party begins character creation for our new adventure, the WFRP2 Thousand Thrones campaign!  Leila, Chris, Jeremy, Nate and Jesse journey back to our favorite fantasy universe and up-convert a 2nd edition adventure into 3rd edition.
May 5, 2016
The Cabal must decide the fate of three local mages. The ritual demands the sacrifice of two in order to resurrect the third.  Can they stop the scheming of an overzealous priest, a power hungry mage or an innocent girl who holds a secret?
May 5, 2016
The Cabal searches for answers. With ties to Native American sacrifices and other mysterious  rituals, the party must decide how, and who will be part of a nefarious plan.
April 18, 2016
The cabal follows their fist major lead in an attempt to track down and capture the Shinje.  What better place to search for a spirit of death than a gloomy graveyard with a questionable past?  Combat, recklessness and a new stranger put the novice cabal in its place.
March 3, 2016
The fledgling cabal venture forth on their first task: discover why a very unique (and possibly magical) ship has arrived in Boston’s harbor.  The gang gets their feet wet and suspects something sinister.
January 27, 2016
With characters nearly complete, we dive into generating our magic items, artifacts and our hidouts!  With everything set, we just into our characters backstories and the lay of the land in the hidden under-city of Boston’s magical societies.
January 22, 2016
We get started with a new system, Mage: The Awakening!  Chris, our GM leads us through some of the basic rules and creating characters, not to mention some amazing ‘Awakenings’.
November 19, 2015
The ship is to arrive in Dunedin, New Zealand within the next few days.  But something has come along for the ride.  Will the investigators discover the thread and dispose of it before they arrive in the arms of the worlds news crews?  Or will disaster befall the Dunedin Harbor?
November 5, 2015
Fleeing the tower, in pursuit of the stolen Weddell, the surviving investigators arrive at the City camp.  Catching up with the Germans will be a tough task, but deciding who will remain back at camp while the small Belle, which cant hold everyone is even tougher.
October 15, 2015
The party climbs the Tower in search of answers, lured by a dark power beyond their understanding.  The fate of Starkweather and Greene are at stake. The players are forced to make an impossible decision.
October 1, 2015
The party meets with a series of mishaps which propel them into acts of desperation.  A chance encounter with a mysterious stranger could prove dire.  The party may never be as whole as it once was.
September 24, 2015
The investigators explore the City of the Elder Things.  They learn about the ancient culture, explore it’s surface, its lower levels, and perhaps discover something more.
September 10, 2015
With the German expedition, the Lexington Expedition and the Starkweather-Moore expedition all planning to explore the Mountains, Moore learns the horrible truth of what happened to his dear friend Lake and Dyer.  The party contemplates what to do with the “truth”.
August 19, 2015
Lake’s cavern is exhumed and the party explored it’s secrets. A third party arrives at Lake’s Camp and tensions begin to rise.
August 6, 2015
Driven by their new discoveries, the investigators launch into their second day of exploring the entombed Lake’s Camp.  The expedition excitement has hit a feverish pitch and it is anyones guess what will be discovered next.
July 23, 2015
Wherein the investigators reach Lake’s Camp, make a gruesome discovery, and discover Dyer’s deception.
July 16, 2015
Madness and disaster strike the Lexington Expedition. The gallant Starkweather mounts a rescue and finds an old, old argument waiting.
July 2, 2015
Wherein the terrors of Antarctica manifest long before glacier or penguin may be seen.  At the Ross Ice Barrier, the Gabrielle unloads.
June 4, 2015
A saboteur looms aboard the Gabrielle threatening the expedition and the lives of those aboard the ship.  A discrete investigation ensues.  Will the investigators uncover the saboteurs plot and capture him before they reach Melbourne?
May 14, 2015
Headed Southward at last.  After years of anticipation and months of preparation.  The Gabrielle sets sail. Investigators pick up skill points, hunt down a saboteur, and cross the Line to become shellbacks of Neptunus Rex.
April 28, 2015
Beyond the Mountains of Madness continues the story begun in H.P. Lovecraft’s novel “At the Mountains of Madness”. It is the tale of the Starkweather-Moore Expedition of 1933 which bravely – and foolishly – seeks to finish what the Miskatonic University Antarctic Expedition began three years before. The party embarks from New York for the frigid continent of Antarctica hoping to leave all their troubles behind them.
January 29, 2015
In a rush back to town carrying the last fragment of the Elven artifact, the party discovers they aren’t quite finished.  A single looming piece prevents them from solving the puzzle.  But this piece has been under their noses all along.
January 8, 2015
Chasing a runaway goblins leads to a Greenskin infested homestead in the hills.  With the pulsing lightning stabbing at the farmhouse, the party has no choice but to prepare a daring attack on the structures to recover the power stone.
December 4, 2014
With the threat of the undead behind them, the party finally has a chance to settle down in the quiet town of Stromdorff.  But things don’t stay quiet for long as both farmers and Heir Adler bring about the issues plaguing the South.  Could Greenskins be involved in stolen cattle?
November 13, 2014
The party finds themselves in a crypt, surrounded by the undead. A slain necromancer at their feet and a world of problems looming. Will Boulder remember how we was knocked unconcious? What tales will the Elves feed him about his near death experience with Ollaf Stichelm’s undead skeleton?
November 6, 2014
Stuck in the Garden of Morr, the party desperately struggles to find a solution to the undead outbreak.  How appropriate for our Halloween episode! Zombies, Wights, Ghouls and Witches ensue.
October 8, 2014
With the Beastman Horde on the run, and the rain still coming down, the part debates their next move. Unnatural lightning strikes hit the ground all around teh region. Perhaps the nearby Garden of Morr is a good place to start?  Lets just get a good night sleep first.
August 28, 2014
With a Beastmen Horde fast on their heels, the party races back to Stromdorf. Will they arrive in time to set up a proper defense and save the city from annihilation? Will the Wood Elves’ poor decisions be pointed out by the townsfolk and will they become further outcast?
June 20, 2014
The party sets off in search of the missing merchant with few leads.  They end up outside of town in the thick of problems larger than themselves.  Did they accidentally destroy Stromdorf? Lets hope not.
May 16, 2014
Two Wood Elves and a Dwarf walk into a bar… yea it sounds like the start of a bad joke but this is what we are bringing to the table for our Gathering Storm adventure with Chris Wagner as GM.  The Party find itself outcasts among men, some driven by gold, others by balance, and others still by visions of lightning.  What lies in the wet and sodden town of Stromdorf?
May 12, 2014
We are rebooting our Gathering Storm adventure with a brand new party and a new GM! Chris, who GM The Horror of Hugeldal and a few other adventures will guide us through the terrors of the Warhammer World. This episode is a casual discussion of gaming and character creation, including some back story, goofing off and gearing up.
May 1, 2014
With The Enemy Within Campaign complete, the group does a round table discussion, dissecting the campaign, its strengths, weaknesses and much, much more. This is a SPOILER HEAVY episode for The Enemy Within, so please do not listen if you are playing the campaign and don’t want anything spoiled.
April 9, 2014
Thrown into the Realm of Chaos, the party finds themselves faced with the Ruinous Powers.  They are lured by the four powers of Chaos, bribed and entranced, but will they find the Black Cowl and bring him back for justice? Or will they forever be lost to the chaotic wastes?
March 12, 2014
The party finally confronts the Black Cowl in an attempt to stop an impending apocalypse.  With the might of The Empire all gathered to pray for the health of The Emperor, what better time for the evils of the world to strike out and deal a consolidated, crippling blow?
February 27, 2014
A fresh morning, licking their wounds, the party has but a few hours to settle their affairs before the ceremony for the wounded Emperor.  A handful of tasks supporting old colleagues may mean that little time is left to thoroughly investigate those who have drawn the PCs suspicions regarding the Black Cowl or the purported ‘Gunpowder Plot’.
February 12, 2014
With the Prayer Service for the Emperor drawing near, the first traces of gun powder have surfaced. To what nefarious purpose will it be used? Can the party trace it’s origins before something devastating happens in the heart of The Empire?  Will the identity of the Black Cowl be revealed?
January 29, 2014
Arriving in Altdorff has been no simple task, but now that they are here, things are back to business.  With Skaven artifacts to dispose of, a cleansed clapper to deliver, and the Theater Season in full swing on the Street of a Hundred Taverns, the party will be quite busy.
January 15, 2014
The group finishes up their business is Middenheim just as the war in the North is winding down. The Emperor has been wounded and is being rushed back to Altdorff, the Capital of The Empire.  The party charters a coach and barge for the long trip to Altdorff.
August 29, 2013
With the trial of Wolfgang von Aschenbeck coming to a close and little time to prove his innocence, the party struggles to find any clues they can.  Suspicions abound for possible enemies of The Empire but can anybody prove it? How do you tell a Witch Hunter to back off of a witch hunt?  What happened to Emma?  Is Aschenbeck being framed? Is Adelle all she is cracked up to be? Or is everyone just pawns in a grand conspiracy orchestrated by the Black Cowl?
August 15, 2013
The party looks towards completing the ritual to cleanse the bell clapper at the Temple of Ulric. Will their poor planning and cut corners come back to bite them (pun intended)?  The trial for Von Aschenbeck is underway and things aren’t looking good for his longevity. Perhaps the party can find a way to convince Adele that he is innocent of heresy?
August 6, 2013
With a plan and a series of quests in place, the party sets out to locate the fate of Wolfgang von Ashenbeck, cleanse the Tainted Bell Clapper, and learn what they can from the Witch Hunter Adelle Ketzenblum.  Emma recruits an army of waifs, a trial begins, and the party decides to cheat a bit when asked to follow some religious rules.
July 18, 2013
The party arrives in Middenheim, the City of the White Wolf.  They have a series of tasks set forth by their benefactors in Averheim, and at the top of the list is uncovering The Black Cowl.  Though a Chaos tainted artifact and a potentially corrupt businessman also stand in their path.  How will a group of Sigmarites fare in Ulric’s cold north?
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