
Xbox had a huge week. We break down its Tokyo Game Show push, Hideo Kojima’s latest Xbox appearance, and what the growing Japanese and Asian partnership strategy means for the platform.
Then BlizzCon delivers some enormous announcements: StarCraft is finally returning, Diablo V is already on the horizon, and World of Warcraft: Forever opens up a much bigger discussion about Blizzard’s future under Microsoft.
We also dig into Marvel’s Wolverine’s strong early sales, Gears of War: E-Day, AI-assisted game development, The Sinking City 2, Xbox achievements, listener questions, and more.
Clear takes. No console-war noise.
Sep 19
2 hr 6 min

PlayStation walked away from Hideo Kojima’s PHYSINT — and Xbox stepped in. Luke and Logun break down what the surprising publishing deal means for Kojima Productions, Xbox, and a PlayStation brand facing growing questions about its first-party direction.
Marvel’s Wolverine reviews are also in. With Insomniac’s latest landing below the studio’s usual critical standard, is a score in the high 70s really cause for concern? Or has the conversation around review scores become disconnected from whether a game is actually worth playing?
Nintendo, meanwhile, had a massive week. The Legend of Zelda: Ocarina of Time is getting its long-awaited remake, Metroid Ravenous is on the way, Persona 6 makes an appearance, and Switch 2 continues to build an increasingly impressive lineup.
Plus: Forza Horizon 6 and PlayStation, Fable vs. God of War, the future of physical games, Xbox’s disc-to-digital strategy, and whether dissatisfied PlayStation players would actually move to Xbox — or simply move to PC.
Clear takes. No console-war noise.
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Sep 13
1 hr 34 min

Xbox Cloud Gaming is getting worse at the exact moment Microsoft wants xCloud on more devices. Game Pass Ultimate subscribers are being capped at just 15 hours of cloud gaming per month, with even tighter limits for Premium and Essential — and we have some serious questions about what that says about Microsoft’s cloud strategy.
Then there’s PlayStation. Sony’s latest State of Play was a rough watch, even if a surprising number of the games shown are also headed to Xbox. We break down what went wrong, what actually looked good, and why Sony’s showcase strategy continues to feel strange.
Nintendo, meanwhile, is doing the opposite: two Nintendo Directs are coming, including a Zelda 40th Anniversary presentation, and expectations are already climbing.
We also get into Onimusha: Way of the Sword, which is earning excellent reviews and has quickly become one of our favorite releases of the year; Halloween: The Game, IllFonic’s latest attempt to break through in the asymmetrical horror genre; and The Blood of Dawnwalker, which is already celebrating strong reviews and major sales.
Plus: Tim Schafer and Double Fine’s bizarre post-Xbox independence video sends Luke over the edge, GTA VI is already moving PS5 and Xbox hardware, Xbox’s disc-to-digital program gets even more interesting for handheld players, and we indulge in some TMNT: Mutants in Manhattan remaster speculation.
Xbox Cloud Gaming limits. Sony State of Play. Nintendo Direct. GTA VI. Onimusha. Halloween. Double Fine. There is a lot to fight about this week.
Clear takes. No console-war noise.
Sep 6
1 hr 32 min

Rockstar’s Grand Theft Auto VI gameplay reveal shows the enormous scale of Leonida, including reports of an 80-hour playthrough and a map roughly three times the playable size of Red Dead Redemption 2. We also debate GTA VI’s potential 30 FPS target and whether Rockstar gets more leeway than other developers.
Aug 30
1 hr 55 min

GTA 6 has been hacked again—and this time Take-Two is going after the source. Microsoft and Discord have been pulled into the investigation as Rockstar faces yet another major leak surrounding gaming's most anticipated release.
Meanwhile, Xbox is changing how it does business. Microsoft has stopped providing digital sales data to Circana, PlayStation and Steam logos are disappearing from Xbox marketing, and the reported Xbox Disc-to-Digital program could fundamentally change how physical Xbox libraries survive into the next generation.
We debate what these moves actually mean for Xbox, whether physical games are dying on the platform, and whether Microsoft's increasingly digital ecosystem is becoming more—or less—consumer friendly.
Plus: Gears of War: E-Day vs. Modern Warfare 4, rising console prices, PlayStation's digital ownership problem, Horizon Hunters Gathering, Xbox dashboard improvements, and more.
Aug 23
2 hr 6 min

The E-Day beta is drawing impressive numbers, including an estimated 1.2 million Xbox players, while Steam engagement has already surpassed recent Gears releases. Luke and Captain Logun break down what the early response means for Gears, whether Siege could broaden the franchise's audience, and why Xbox needs to capitalize on the opportunity.
Plus, we dig into the first hands-on impressions of Marvel's Wolverine, the leaked Zelda 40th Anniversary Switch 2 hardware, Xbox's Elite Series 3 leak, Gears E-Day controllers, Ghost of Yōtei Complete Edition, the increasingly crowded fall release calendar, and Xbox's upcoming Gamescom 2026 presence.
Can Gears E-Day become the flagship win Xbox has been waiting for? And is Wolverine shaping up to be PlayStation's next major hit?
The Expansion Pass covers Xbox, PlayStation, Nintendo, and the biggest stories across gaming—without the console-war noise.
Apple's own creator guidance supports this approach: descriptions should quickly communicate what the episode covers and why someone should listen, while naturally incorporating terms people might actually search.
Aug 16
1 hr 51 min

Xbox is making major changes to backward compatibility, Achievements, game preservation, and the overall Xbox experience — while Gears of War: E-Day may be shaping up to be something special.
This week on The Expansion Pass, Luke Lohr and Captain Logun break down Xbox’s expanding backward compatibility plans, including what they could mean for original Xbox and Xbox 360 games across console and PC. We also discuss the latest Achievement updates, Xbox’s renewed focus on its existing community, physical game preservation, and where the platform may be heading next.
Then we get into our hands-on impressions of the Gears of War: E-Day beta. Horde Siege has us impressed, but can The Coalition convince players outside the existing Gears audience to give E-Day a chance?
Plus, QuakeCon 2026 delivers new Quake content, Grounded 2 prepares to head Into the Abyss, Nintendo shows more Fire Emblem, Ghost Recon Wildlands gets a substantial update nine years after launch, and Luke has a warning for anyone considering Jotunnslayer on Nintendo Switch 2.
Topics include:
• Xbox backward compatibility and game preservation• Xbox Achievement updates• The future of the Xbox ecosystem• Gears of War: E-Day beta impressions• Horde Siege and the evolution of Gears• QuakeCon 2026 and Quake: Dawn of the Machine• Grounded 2: Into the Abyss• Fire Emblem and Nintendo Switch 2• Ghost Recon Wildlands’ new update• Jotunnslayer on Switch 2
The Expansion Pass delivers thoughtful gaming discussion without the console-war noise.
Aug 9
1 hr 52 min

One of the biggest Xbox releases of the year is almost here, and Jampack Sam joins us after going hands-on with Gears of War: E-Day.
We break down everything he learned from the multiplayer preview, including Horde Siege, weapon customization, PvP, classes, progression, and whether The Coalition has found the right balance between classic Gears and modern gameplay.
We also dive into Microsoft's latest earnings report and Asha Sharma's long-term roadmap for Xbox. What do the company's priorities mean for consoles, Game Pass, Minecraft, TV adaptations, and the future of Project Helix?
Finally, Sony has responded to concerns over its move away from physical media. Is an all-digital PlayStation inevitable? What does that mean for collectors, ownership, and the next generation of consoles?
In This Episode
• Jampack Sam's Gears of War: E-Day hands-on impressions• Horde Siege, PvP, progression, and launch expectations• Xbox's long-term strategy after Microsoft's earnings report• Console exclusives, Project Helix, and Xbox's future direction• Sony addresses the end of physical media• Why digital ownership remains one of gaming's biggest debates
If you enjoy thoughtful gaming conversations without the console-war noise, subscribe and leave us a rating—it helps more people discover the show.
🎧 Apple Podcasts: apple.co/2OL6SSV🎵 Spotify: spoti.fi/33gSiXa
New episodes every week.
Aug 2
1 hr 33 min

Andrew Hulshult has become one of the defining composers of modern FPS games, with credits including DOOM Eternal: The Ancient Gods, DOOM + DOOM II, DUSK, Prodeus, Heretic + Hexen, Quake Champions, and more.
In this exclusive interview, Andrew joins The Expansion Pass to discuss his journey from learning guitar through Napster to becoming one of gaming's most recognizable composers. We explore how the fan-favorite IDKFA soundtrack became official DOOM content, the pressure of following legendary composers Bobby Prince and Mick Gordon, and the incredible story behind choosing to score Iron Lung instead of pursuing what became DOOM: The Dark Ages.
We also discuss:
How Andrew got started in music
The origins of IDKFA
Working with id Software
DOOM Eternal: The Ancient Gods
DUSK and the rise of New Blood Interactive
Steam Deck and favorite games
Composing under impossible deadlines
Indie vs. AAA development
Dream franchises he'd still love to score
Upcoming projects
Whether you're a fan of DOOM, retro FPS games, game music, or simply enjoy hearing from the developers shaping the industry, this is a conversation you won't want to miss.
Thank you for listening to The Expansion Pass. If you enjoyed the interview, please consider following the show and leaving a review—it helps us continue bringing conversations like this to the community.
Jul 28
49 min

God of War: Laufey officially launches in February 2027, Halo Campaign Evolved and Splatoon Raiders earn strong critical reviews, and this week we're joined by Jefftroidvania to discuss Valve's new Steam Machine and the future of SteamOS.
On Episode 330 of The Expansion Pass, we break down one of gaming's biggest upcoming release windows, compare Halo Campaign Evolved and Splatoon Raiders review scores, discuss Nintendo's next Switch 2 exclusives, examine Xbox's expanding backward compatibility initiative, and dive into what Valve's newest hardware could mean for PC gaming.
In this episode:
God of War: Laufey's February 2027 release date
Halo Campaign Evolved review roundup and our impressions
Splatoon Raiders review roundup
Xbox backward compatibility expands to PC
Steam Machine hands-on with special guest Jefftroidvania
Nintendo's upcoming Switch 2 roadmap
Wolverine impressions
Community questions and what we're playing
If you enjoy thoughtful gaming discussions without the console-war noise, subscribe on your favorite podcast platform and leave a review—it helps more gamers discover the show.
Jul 26
1 hr 47 min
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