Show notes
Nathan Smith is a seasoned sound designer with for film and video games. Nathan has worked on games such as Borderlands 3, Battleborn, Star Wars: Knights of the Old Republic II and Ratchet & Clank: Size Matters as well as feature films and documentaries including We Are Legion: The Story of the Hacktivists, Matrix and The Scorpion King.In this episode, we discuss:Musical BeginningsSound DesignThe Rose ParadeFilm Audio RolesGame AudioStorytellingWhat to ChargeWork SlowdownsNathan's Youtube ChannelThe Reasons to Record at 192KhzThe Inspiration of Sylvia MasseyThe Nuances of Recording GunsCovert Grocery Store RecordingInspiration from ChallengesGear AdviceHelicoptersLearning from FailureMatt's Monologue: Audio MinimalismLinks and Show NotesNathan on Linkedin: https://www.linkedin.com/in/nathanleesmith/Nathan's Youtube Channel: https://www.youtube.com/user/nathansleesmithWCA on Instagram: https://www.instagram.com/working_class_audioSupport WCA - Go Ad-Free! https://glow.fm/workingclassaudio/Connect with Matt on Linkedin: https://www.linkedin.com/in/mattboudreau/Current sponsors & promos: https://bit.ly/2WmKbFwWorking Class Audio Journal: https://amzn.to/2GN67TPCredits:Guest: Nathan SmithHost: Matt Boudreau WCA Theme Music: Cliff Truesdell Announcer: Chuck SmithEditing: Anne-Marie Pleau & Matt BoudreauAdditional Music: The License Lab


