Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First up: We try to outserve our fellow coffee shop owners one delicious cup and treat at a time in FikaNext: We partner up aiming for smooth take offs, and soft landings, in Sky Team!And lastly: Friends become enemies as we face off for control of ancient magic in Wizards of the Grimoire Fika Designed by: Kwibus GamedesignPublished by: Board Game Circus & 25th Century Games (2022)Players: 2Ages: 10 & upPlaying time: 20 minutes Fika is a card game where players are street café owners trying to outearn your competitor, by skillfully arranging the cards in your own café and manipulating those of your opponent. “fika” is an integral part of Swedish life and is much more than just a coffee break. It’s about making space in your daily life to chat over a hot drink, as you nibble delicious pastries. Each round is made up of two phases: You first determine the primary and secondary suit colors for the round, and then you start playing your cards. To play, choose one card from your hand simultaneously and put it face down in front of you. Reveal your chosen card simultaneously. Place cards into your café, respecting the order of initiative, and choose whether to resolve their effects. At the end of the round, review your café from left to right to see which objectives have been fulfilled. Each card has one objective, which earns you coins if you have that card in your café and you fulfill its requirements. If a Group card has been placed in front of a card, that card’s coin reward is either doubled or tripled, depending on which half of the Group points towards you. Add up all the coins you have earned from your objectives. If you have earned the most coins, you win the round and receive one Tip card. First player to receive two Tip cards, the game ends and you win! Congratulations winner, your cafe is the Fika-est cafe in town! Sky Team Designed by: Luc RémondPublished by: Scorpion Masqué (2023)Players: 2Ages: 14 & upPlaying time: 15 minutes Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world. To land your plane, you secretly roll 4 dice and then place them one at a time. The players must assign the dice to the best possible spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice. If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game…and your pilot’s license…and probably your life. From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being a bumpy ride! Wizards of the Grimoire Designed by: Cole Banning, Joe BanningPublished by: Grimoire Games (2022)Players: 2Ages: 10 & upPlaying time: 20 – 40 minutes Wizards of Grimoire is a two player strategy card game, where each player is an apprentice with Years of tutelage under the late Archmage Andor. It has come to this: Andor’s two protégés must now become rivals and battle to determine who will become the next ...
Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First: We slap our wigs on and jockey for jobs with our incompetent monarch in For the King (and Me)Next: We develop our beach front property into a peaceful oasis or maybe a money grabbing tourist trap in Santa MonicaAnd lastly: It’s time for the community garage sale so were piling the goods high despite our nasty neighbors in Flaming Pyramids For the King (and Me) Designed by: Steve FinnPublished by: IELLO (2021)Players: 2 – 5Ages: 10 & upPlaying time: 30 minutes For the King (and Me) is a card drafting and auction game in which you wish to become the most valuable minister to the court by collecting the right cards while trying to lower the value of your opponents’ objectives. The game lasts multiple rounds with players first collecting cards, then bidding for cards. The game essentially has 2 halves to it. First half, called the collection phase, as the active player you draw cards one at a time, keeping one for yourself, placing one in an auction pile, and placing the others face up for the other players to draft. The collection phase ends when all the cards in the game have been taken, kept, and drafted. Then the auction phase occurs where players bid for each of the cards in the auction pile, one by one. Some cards are worth points depending on their color, some are worth gold, and some allow you to manipulate the value of the various colors. Once all the cards have been auctioned, players reveal their hands and tally their points to see who wins. Heavy is the head that wears the crown, and victorious is the player who can best manipulate this court of advisors. Santa Monica Designed by: Josh WoodPublished by: Alderac Entertainment Group (2020)Players: 2 – 4Ages: 14 & upPlaying time: 45 minutes Santa Monica is a card drafting game where you are trying to create the most appealing neighborhood in southern California. Will you choose to create a calm, quiet beach focused on nature, a bustling beach full of tourists, or something in-between to appeal to the locals? Each turn, you draft a feature card from the display to build up either your beach or your street. These features work together and play off each other to score conditional victory points. As the game progresses, you will earn tourist meeples and local meeples which you will move around your beach and boardwalk areas, trying to get them to go to their ideal positions yield the most points. You also have a VIP meeple which will walk around your board, also yielding victory points. The game ends when each player has placed the 14th card to their tableau. Tally all points, and the top point getter is hailed as the chief of Santa Monica Flaming Pyramids Designed by: Norbert AbelPublished by: Cheeky Parrot Games (2018)Players: 2 – 6Ages: 8 & upPlaying time: 20 minutes Flaming Pyramids is a tile placement game where players are collectively building one pyramid together using square tiles. The object is to be the first player to get rid of all their tiles. There are 40 regular tiles with a unique combination of color, number, and material. Players pull a hand of five tiles from their pile of tiles, but they are constrained by the building regulations. A tile can be placed if it matches a number below the placement, or if it matches the color of one of the tiles it is placed upon. Each tile value is its weight.
Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First up: We build cradles of diversity one tile at a time to repopulate the ecosystem in RainforestNext: We deal cards and try not to panic as our ship is caught in the sun’s gravitational pull in Solar StormAnd lastly: We lock horns in a clop to the top in Mountain Goats Rainforest Designed by: Johannes GoupyPublished by: Funnyfox (2022)Players: 2 – 4Ages: 8 & upPlaying time: 30 minutes Rainforest is a set collection and tableau building game, where your aim is to create a jungle environment that offers a rich variety of vegetation, which will allow you to reintroduce and protect the region’s iconic species: Monkeys, frogs, butterflies and parrots. Your tableau will consist of 9 tiles, in a 3×3 grid. As you choose a tile, you will also choose some animal tokens that accompany that tile. You can choose all the animals of the same type, or the tokens of the same color. As tiles are chosen, more of them are revealed. As animal tokens are all taken from one specific area, they will refill. Bonus points for tile set collections and pattern placement, and bonus points for each player’s preferred animal that they place on their tableau. At the end add up all the points, and the winner is King of the Rainforest, hear them roar! Solar Storm Designed by: Ayden LowtherPublished by: Dranda Games (2020)Players: 1 – 4Ages: 10 & upPlaying time: 45 minutes Solar Storm is a cooperative card-management game, where you are crew members on board a spaceship that has had its energy core taken out by solar flares. Even worse, the ship is caught in the sun’s gravitational pull which is causing even more damage. It is only a matter of time before you and the rest of the crew perish. The ship itself is a 9 card grid (3×3) with the engine room in the center. On a player’s turn, they may take up to 3 of the following actions; move, use resources to repair an area of the ship, use resources to divert power from an area back to the energy core, scavenge for resources, share resources, or strategically save actions for later in the game. Players will move their meeple around the ship to the various rooms that are in need of repair. To repair, a player uses a card that matches an icon in that room. When a room is fully repaired, that room’s energy can be diverted to the energy core. This must happen for all 8 rooms. At the end of each player’s turn, the ship will take more damage. The level of damage will increase as the game goes on. Players win if they can direct power from all areas back to the energy core. However, players will lose if an area takes too much damage or if the resource deck runs dry. So in this Solar Storm it’s all hands on deck. Mountain Goats Designed by: Stefan RisthausPublished by: Allplay (2010)Players: 2 – 4Ages: 8 & upPlaying time: 20 minutes Mountain Goats is a roll and race game, in which each player is trying to advance their goats to the tops of mountains. On a turn, a player rolls four d6, and can make point combinations to determine which of the six mountains their goat will ascend. When your goat reaches the top, it scores points, and may continue to score points for as long as it stays there. But as soon as another player’s goat reaches that pea...
Dec 22, 2023
Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First: We smashing our way to success one particle at a time in Quirky QuarksNext: We see a chance for glory amid the wreckage of a Siberian meteor strike in ExpeditionsAnd lastly: We find out just how wobbly outer space can be in Balancing Aliens Quirky Quarks Designed by: Jeremy RamseyPublished by: Quirky Quarks Sarl (2023)Players: 2 – 4Ages: 14 & upPlaying time: 30 – 60 minutes Quirky Quarks is a set collection card game, where players bid against one another to obtain elemental particle cards. These cards allow the players to complete quests, while developing powerful abilities. Players bid to do research at the five particle accelerators. Electron Volts are the currency used to make bids. When you win a bid, you collect all of the cards in that particular accelerator. Some cards you win are the particles, while other cards are the quests. Collect specific sets of the particle cards to complete the quests and earn victory points. After the auction, players will each eject a card from their hand, forming a new set of cards in which players will once again bid to try and perhaps claim that elusive particle or quest they desperately need. Do this for five rounds, add up points for completed quests, most VP’s wins and as Sherlock said to Watson … It’s elementary. Expeditions Designed by: Jamey StegmaierPublished by: Stonemaier Games (2023)Players: 1 – 5Ages: 14 & upPlaying time: 60 – 90 minutes Expeditions is the sequel to Scythe. It takes place in Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. Players are explorers, traveling in giant mechanical vehicles, called mechs, looking to recruit assistants to help you explore and cover new areas, collecting powerful items, all the while clearing out the spreading corruption – all in an effort to become the wealthiest player by the end of the game. Players will complete quests using three actions: move, play, and gather. When starting a round fresh, a player can do all three in their turn. On subsequent turns, they will only be allowed to do two of the three actions. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption. Player with the most wealth at the end of the game is the winner – a meteoric rise to power and fame! Balancing Aliens Designed by: Dale WaltonPublished by: Pin International (2003)Players: 2 – 4Ages: 7 & upPlaying time: 5 – 15 minutes Balancing Aliens is an alien placement game, where you must place bowling pin shaped aliens on a wobbly board without being the one who sends the table out of balance. This is actually two games in one, Balancing Aliens and The Alien’s Dance, that will test your skill as you decide where to place the aliens. Balancing Aliens – The alien spaceship has developed a wobble and the aliens must go out to fix it. Roll a die to determine which part of the board you must place an alien. The Alien’s Dance – The aliens are dancing rings around the ship, and the ship is starting to sway.
Nov 29, 2023
Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First up this week: We grab some d6’s and ignore our better judgment in Don’t Go In ThereNext up: We are long ago architects building ancient Greece one hex at a time in AkropolisAnd lastly: We dodge rodents while digging for treasure in Piratz Don’t Go In There Designed by: Jeff Chin, Andrew NergerPublished by: Road To Infamy Games (R2i Games) (2022)Players: 2 – 5Ages: 14 & upPlaying time: 25 – 35 minutes Don’t Go In There is a worker placement and push your luck game, where you play as a meddling kid wandering too far into a creepy haunted house, and now you’ve accidentally awoken an evil presence in the house. Undo the curse to escape with your sanity or forever be haunted! On your turn, choose a part of the haunted house to explore by placing a meeple in one of the 3 rooms. Each room has 5 placement spaces. The deeper you go into a room the more likely you are to get the cursed item you desire, but be careful! The further you go, the more ghosts will haunt you. When 3 meeples have been placed into a room, the ghost dice are rolled. Depending on the result of the placement of the meeples players will gain ghost tokens. Next players will take cards from the room, depending on their meeple’s position. At the end of the game. The player with the most ghost tokens is haunted! They will gain curses equal to the number of ghosts they have collected. Players will then add up the curses from their ghosts and their item cards. The player with the fewest curses wins, and gets to say boldly and proudly, HA, I Went In there! Akropolis Designed by: Jules MessaudPublished by: Gigamic (2022)Players: 1 – 4Ages: 8 & upPlaying time: 20 – 30 minutes Akropolis is a tile drafting game in which you are an architect in ancient Greece trying to construct the grandest of neighborhoods. On your turn, you will draft a tile, and pay for it with stone – but the leftmost tile is always free. You are trying to place your tiles in a way to get the most points out of the various types of structures that are on the tiles. On the tiles are Housing, temples, markets, gardens and barracks, and each type of building scores differently. For example, orange colored areas are barracks, and they will only score if they lie on the edges of your city. Whereas purple tiles are housing, and they must be surrounded by other tiles on all sides to score. Some tiles also have stars of matching colors. These are the all important multipliers for those specific scoring areas. And you can also build upwards, stack your tiles up to three in height for even more points. It requires more stone to build upwards, so don’t neglect your quarries. Points totaled at the end of the game when the tiles run out, and the most points win, becoming the Grand Architect of Akropolis. Piratz Designed by: Oliver IgelhautPublished by: Igel Spiele (2021)Players: 2 – 4Ages: 7 & upPlaying time: 15 – 30 minutes Piratz is a press-your-luck card game in which you’re collecting treasure to outdo everyone else. The deck consists of fifty treasure cards, with each card showing one or more items on it; these items can be any of the six types of treasure or a rat. Each player also receives a shovel card.
Nov 17, 2023
Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First: We try to send brain waves of phrase to each other one card at a time in Subtext ShowdownNext: We roll to rally resources, in hopes of scoring fancy tech in Terraforming Mars: The Dice GameAnd lastly: We go round the moons of Mongo one primary colored pawn at time in Flash Gordon Subtext Showdown Designed by: Mary MagkouPublished by: Tipsy Chicken Games (2023)Players: 3 – 6Ages: 14 & upPlaying time: 20 – 30 minutes Subtext Showdown is a word association party game, where players choose words from a grid to put together in hopes that the other players will successfully guess what it is you are trying to convey. Each card contains one word. A player on their turn will take up to three cards from a grid of 16 cards. The player can make more than one clue for the other players to guess, but any cards must be chosen within 45 seconds. When the word cards are chosen, all players (including the player who chose the cards) will write down what they think is the answer to each set of words. Points are scored for matching answers, including wrong matching answers. Everyone gets to be the word crafter three times, then tally the score, declare victory, and win the accolades of your fellow wordsmiths. Terraforming Mars: The Dice Game Designed by: Jacob FryxeliusPublished by: FryxGames & Stronghold Games (2023)Players: 1 – 4Ages: 14 & upPlaying time: 45 minutes Terraforming Mars: The Dice Game, is a card driven dice game where players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game you increase your production of dice, you terraform and place cities and greenery tiles on the board and gain various bonuses. Each turn, you either produce new dice (Production Turn) or perform actions (Action Turn). Whenever you terraform Mars (raise oxygen or temperature, or place an ocean tile), you gain 2 Victory Points (VP). You can also gain VP for placing tiles and playing cards, as well as winning Awards and Milestones. The game ends when 2 of the 3 global parameters have been completed (oxygen/temperature/ocean). The player with the most VP wins the game. I used to be a bootblack, but now I’m Terraforming Mars. Flash Gordon Designed by: (Uncredited)Published by: Waddingtons House of Games (1977)Players: 2 – 4Ages: 6 & upPlaying time: (unlisted) Flash Gordon is a race game, set on the Moons of Mongo. Each player takes the part of Flash, Dale, Zarkov or Emperor Ming. The board shows orbits around each of 6 moons and the players try to be the first to land spaceships on any four of these. Movement is by dice roll, but you can choose which of your 4 ships to move. Landing on an opponent’s ship causes it to have to restart. Pass through an orbit spot with crossing arrows, and you can change your orbit to a new path. Pass through and orbit with multicolored spots, you roll to see if you will be kicked into a different orbit. Move your three pieces into position on the moons of Mongo. The first player to occupy 4 moons wins, and becomes the savior of the universe!
Oct 25, 2023
Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First: We test our techniques as we stack our artistic styles in … CanvasNext: We take a stroll through lush greenery filled with deciduous denizens in … Forest ShuffleAnd lastly: We choose our champion and battle mano a…claw? In … Pocket Paragons Canvas Designed by: Jeff Chin, Andrew NergerPublished by: Road To Infamy Games (2021)Players: 1 – 5Ages: 14 & upPlaying time: 30 minutes In Canvas, you play as a painter competing in an art competition. Players will collect art cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used during scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle. Paintings are scored based on a set of Scoring cards which will change each game. Once players have created and scored 3 paintings the game ends. On your turn you may take an Art card or make a painting. Art cards are selected from a row of cards in the center of play. Each of these cards has a cost associated with their position. After selecting an Art card you must pay its cost by placing an Inspiration token on each of the cards to its left. If you do not have enough Inspiration tokens, you may not select that card. Any tokens on the card you have selected are kept for future turns. The far left card costs no Inspiration tokens to take. If you have three or more Art cards you may choose to make a painting. Select 3 of your art cards, arrange them in any order and then score them by comparing the visible icons on your painting to the Scoring conditions. Once all players have made 3 paintings the game ends, the winner gets to paint the town red! Forest Shuffle Designed by: KoschPublished by: Lookout Games (2023)Players: 2 – 5Ages: 10 & upPlaying time: 60 minutes In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna. To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers, with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half. On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by paying the cost, then putting it into play. Each tree and dweller shows a cost, and to pay this cost, you must discard cards from your hand into the clearing face up. If you play a tree, flip the top card of the deck into the clearing, then place the tree in front of you. If you play a dweller, pay only the cost of the dweller you choose, then slide this card under a tree that has an empty side that matches the dweller you want to play. (A tree can have cards played on all four sides of it: top, bottom, left, and right.) Alternatively, you can play a card face down as a tree sapling. This card costs nothing and can have dwellers played on it, but it has no species, whereas each tree is one of eight species. After you play a card, you can use the effect on this card or gain the bonus you gained if you paid for this card with cards of the same color — or both. If at the end of your turn the clearing contains more than nine cards,
Oct 14, 2023
Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First up: We roll dice to roll out our trains full of cargo in SteamRollersNext: We race to plant orchards but the real prize is the honey in ApplejackAnd lastly: We’re dealing as fast as we can to out stack our opponents in Spit! SteamRollers Designed by: Mark GerritsPublished by: Flatlined Games & Stronghold Games (2015)Players: 1 – 5Ages: 10 & upPlaying time: 30 – 45 minutes SteamRollers is a roll and write game where players use dice to build the best railway network, upgrade their engine, and beat their opponents to the most lucrative cargo deliveries. Each round, six-sided dice are rolled (number of players plus one) and people draft one die with which to perform an action. They can draw a railroad track on their personal board, use the die to upgrade their engine, deliver a cube from a common supply board using their personal network (if their engine is strong enough) for victory points, or take a special card which allows the player to break the rules in small (or big) ways. Points are scored by building tracks that connect cities and towns, and then fulfilling the moving of goods to the correct city based on its color. For example, use your route to move all the green goods to the city in the green sector of your map. Once half the cities on the supply board are emptied, the game is over at the end of the round. Players total their delivery points and add extra points for their network, engine and cards. The player with the most points wins, steamrolling their way over everyone else to victory! Applejack Designed by: Uwe RosenbergPublished by: The Game Builders & Stronghold Games (2022)Players: 1 – 4Ages: 8 & upPlaying time: 30 – 60 minutes Applejack is a tile placement game where you assist someone named Applejack in planting apple trees, then harvesting the apples, setting up beehives between the trees, and planting apple blossoms. On their turn players choose 1 tree tile from the harvest board in the middle of the table. This tile shows a combination of types of apples and apple blossoms as well as beehives. The beehives show the cost for the tile in honey. The tree tile will be placed on the player’s orchard. The beehives need to be placed next to other beehives on tiles already in play in order to get the players honey tiles. The harvest board keeps track of the harvest, and acts as the timer for the game. When the Applejack die on the harvest board comes across a specific apple icon, this type of apple will be harvested – again gaining the player’s honey tokens. But only if they arranged the apples in a meaningful way. After 19 turns each player’s orchard is filled and the final scoring takes place. Apples, apple blossoms and collected honey will be scored. Whoever has the most honey gets to savor the sweet taste of victory. Everyone else gets a mouthful of applesauce. Spit! Designed by: (uncredited)Published by: Patch Products (2000)Players: 2 (or more)Ages: 8 & upPlaying time: 15 minutes Each player tries to rid themselves of their deck of cards by playing onto two foundation piles. Play your cards in numerical order, up or down, but move fast! If you waste a split second and fall behind it could be all over!
Oct 1, 2023
Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First up: We yell at each other alphabet style in LetterpoolNext up: We hug the corners and upshift the straightaways one card at a time in Heat: Pedal to the MetalAnd lastly: We build the grid one color, no shape, wait no pattern at a time in IOTA Letterpool Designed by: (uncredited)Published by: Tipsy Chicken (2022)Players: 2 – 6Ages: 14 & upPlaying time: 10 – 20 minutes Letterpool is a word-based party game of speed and wit. it says so, on the box. Two games in one, you can play in Trivia mode or Party mode. We played the trivia mode. Draw 4 scrabble-like tiles from a BAG-O . Reveal the top card from the card deck. Be the first player to concoct a word or a phrase that starts with one of the 4 letters. Yell out your answer and grab the tile. Keep going until all 4 letters are taken. Start a new round with 4 more tiles and a new card. Keep playing until the tiles run out, then add up the score. Winner gets to take a plunge in the deep end of the Letter Pool Heat: Pedal to the Metal Designed by: Asger Harding Granerud, Daniel Skjold PedersenPublished by: Days of Wonder (2022)Players: 1 – 6Ages: 10 & upPlaying time: 60 minutes Heat: Pedal to the Metal is a deck building race game, where players are in the driver’s seat of a souped up race car, jockeying for position to cross the finish line first. Each round, drivers will draw 7 cards from their deck to form their hand. From your hand, play a number of cards equal to the position of your gear. Gears go from 1 up to 4. All drivers reveal their cards simultaneously, the driver in the lead plays their cards first. The other drivers will have the chance for a drift boost to get up in front of that lead car. Beware the corners, if you go too fast you might spin out. And always be weary of overheating your engine. Heat cards will build up in your deck, clogging your deck. Try to cool off in lower gears to get rid of heat. We played the basic rules of the game, but there are advanced versions to try, various tracks to compete upon, and the car that crosses the finish line first will be the hottest thing since Georgia Asphalt. IOTA Designed by: Gene MacklesPublished by: Gamewright (2012)Players: 2 – 4Ages: 8 & upPlaying time: 30 minutes IOTA is a card game in which players score points by adding cards to a grid. The deck consists of 64 regular cards and two wild cards; each of the 64 cards contains three properties – color, shape and number – with each property coming in four different types. The two wild cards are identical and can be played in place of any other specific single card. They can also be recycled by a player who can replace a wild card with a card that works in that position. On a turn you can add 1-4 cards connected to the grid established by the starter card. All cards must be placed in the same line. A line consists of 2, 3 or 4 cards in a row in which each individual property (color, shape and number) is either the same on each card or different on each card. You can also choose to pass and place some, none or all of your cards on the bottom of the draw pile and take new ones. Maximum line length is four cards. Cards needn’t be placed right next to each other as long as they are in the same line, and some spaces on the grid will be impossible ...
Sep 18, 2023
Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First: It’s a paleo draft-off as you go for the best dinos in CubosaursNext: We tinker with peoples slumber one robot shift at a time in Mech A DreamAnd lastly: We race, place, roll and write in Spexxx Cubosaurs Designed by: Fabien TanguyPublished by: Catch Up Games (2022)Players: 2 – 5Ages: 8 & upPlaying time: 20 minutes Cobosaurs is a card game in which you attempt to fill your park with various combinations of different types of dinosaurs. Each type of dinosaur you draft has its own scoring rules, earning or costing points depending on the number of these specific cards you gathered at the end of the round. For example, a T-Rex is worth 4 if you only have one of them, but it’s worth just 1 if you have two of them, and -2 if you have three of them. So try to wind up with only one T-Rex in your park to maximize your score! There is a community hand of cards which you must decide on your turn to take the hand, or pass the hand. If you pass the hand, you have to place one qualifying card from your park to the hand. Play until the deck runs out, add up your points, and the player with the highest total wins and becomes the ultimate big game master. Mech A Dream Designed by: Thomas Dupont, Antoni GuillenPublished by: Blue Orange Games (2023)Players: 2 – 4Ages: 10 & upPlaying time: 45 minutes Mech A Dream is a worker placement game where you run a futuristic factory, directing your robot assistants to produce electric sheep. Each day is divided into three shifts: Day, Afternoon, and Evening There are two areas of the shop where you assign your workers: factory or workshop Factory = stock room, delivery dock – depending on the time of day will direct you to the correct factory area. Collect your resources in these areas by paying with electric flowers Workshop = choose one of the machine tiles available – the cost is magic ink or rainbows. Tiles are placed on a conveyor belt, which will eventually come off the belt and become constructed. Constructed tiles give you victory points and other benefits for the rest of the game. Nighttime: recycle your assistants, and activate your robot’s effects. Play until 7 days are completed, or until a player builds their 9th machine. Score your points, and declare victory, and dream the electric dream! Spexxx Designed by: Ruben Dijkstra, Ruurd LammersPublished by: Waterfall Games (2013)Players: 2 – 4Ages: 8 & upPlaying time: 30 – 60 minutes Spexxx is a dice rolling game, with some of the same features as Yahtzee, but with an added dimension of scoring on a collective grid. A player rolls the 5 dice, and can reroll any of the dice they want up to 3 additional times. Place your cube on the board in the square that represents the rolled dice combination. When players place three or more of their own cubes in a row, they score points. They can take a risk by aiming for difficult combinations and score more points accordingly. By cleverly placing your blocks you create more and more scoring options. Or, play it safe for fewer points, or go full Mikey and press your luck! The game ends when all players’ last cubes are placed on the board. Now that we know the Specs of the game,
Sep 6, 2023