Show notes
On some screens in Superhero League of Hoboken, you'll sort out puzzles in a point-and-click style interface. On other screens, you'll wander an overworld and stumble into random encounters like a turn-based RPG. Does Superhero League of Hoboken bring these two genres into harmony? How do they influence each other, for better or for worse?
Then, we discuss Richard Rouse III's interview with Steve Meretzky in Game Design: Theory and Practice, Second Edition. Steve Meretzky was responsible for designing a number of classic PC adventure games, and he also wrote Superhero League of Hoboken. We take time to reflect on his thoughts regarding game design.

