
Panzer Dragoon is a shooter on rails, but the player is given two key choices: between multiple attacks and between multiple viewpoints. In this episode, we discuss how enemies incentivize players to decide a form of attack and how to manage the camera.
May 12, 2021
1 hr 39 min

Doom II levels are big and complicated. We start by discussing basics such as core gameplay and enemy design before moving onto how they impact level design.
Nov 12, 2020
1 hr 20 min

In this last podcast on Skyward Sword, we discuss the over world design of the Lanayru Desert and how it changes when you revisit it.
Here is a map of Lanayru Desert (click for full size):
Jun 19, 2020
55 min

Here is a map of Faron Woods (click for full size):
Mar 2, 2020
46 min
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