Show notes
This time, we're covering the design space of combat in Terranigma: its breadth and depth.
First up, we've got a discussion on the enemy set. How is each individual enemy constructed, and how does it compare to the other enemies? How does it fit in, and how does it stick out?
Then, we discuss a particular move, the dash attack. Does its power flesh out the design space of combat, or does it reduce combat variety?

