VG Thought's The Commune
VG Thought's The Commune
The Commune
Episode 24: Planning
1 hour 7 minutes Posted Jun 3, 2014 at 5:00 am.
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Show notes
In Adventures of Lolo, many enemies do not wake up until Lolo has collected every last heart framer. How do you plan for that moment? How do you react to enemies that are awake the whole time? It's an examination of how to read stage layouts, enemy behavior, and how to understand manipulating those aspects to reach your goal.
Next, we discussed Dev.Mag's interview with Ted Lauterbach. How much care do puzzle games take in introducing new ideas? Do action-heavy games take the same approach?
Stages discussed in the podcast:
4-2, 4-5, 5-3, 5-5, 6-3, 6-4, 6-5, 7-2, 7-4, 9-1, 9-3, 9-5
Images of each stage in Adventures of Lolo