VG Thought's The Commune
VG Thought's The Commune
The Commune
Episode 21: Brawler Strategies
1 hour 32 minutes Posted Apr 4, 2014 at 5:00 am.
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Show notes
Shin Nekketsu Kouha: Kunio-Tachi no Banka is a belt scroller, beat-em-up, brawler, whatever you want to call it. The enemies provide a hefty challenge, sporting movesets on par with yours. So, this time, we concentrated on surveying the flow of combat. How does a brawler feel when the foes are just as fierce as you?
Then, we discuss Koji Igarashi's 2014 GDC talk. In specific, he mentions that game designers should know how to fell their game's bosses without taking any damage. In what context can we appreciate this notion? In what context is it inappropriate?