Show notes
On this Live-a-Live podcast, we discuss two chapters.
First up is the wild west chapter, where the player takes the role of the cowboy Sundown. The bulk of the chapter is spent setting up traps in town to make the final battle easier, so we took the chance to reflect on the structural trope of the "final exam" in games.
Then, we've got the modern-day wrestling chapter. This one focuses exclusively on combat, so we do the same. Live-a-Live's combat system is unique among JRPGs, so what new possibilities does it open up for strategy?

