VG Thought's The Commune
VG Thought's The Commune
The Commune
Episode 5
1 hour 17 minutes Posted Feb 26, 2013 at 5:00 am.
for the interview.
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Show notes
This is The Commune's third podcast on Magical Quest Starring Mickey Mouse, a SNES platformer with a decent variety of combat. It combines different player abilities and an array of different bosses.
This time, we're looking at boss fights in Magical Quest. Why does that miniboss only appear in the first half of the game? How are the end-of-world boss fights constructed? How do boss fights relate to one another? How do bosses relate to their respective worlds?
Also: Anodyne, an indie action/adventure title, contains some intense boss fights. I spoke with Sean Hogan, one of its (two) designers, in order to learn how the game approaches bosses. Plus, episode 4 of this podcast dealt extensively with exploration, so I also took the time to ask him what went into Anodyne's sense of discovery. Skip to