Show notes
In the first episode of The Commune's podcast, we talk about Master of Darkness, a Castlevania clone (homage?) for the Sega Master System and Game Gear. We use it to discuss originality.
Is it unfair to only think of a game as a ripoff or clone? Are we prejudiced when we say one game is inspired by another?
Additionally: Inspired by a quote from Adam Saltsman, the creator of Canabalt, we talk about what role stress plays in video games.

