The SoundCast
The SoundCast
Christopher Coleman
Interview: Gareth Coker (Ori and the Blind Forest)
1 hour 14 minutes Posted Mar 19, 2015 at 12:04 am.
Intro & musical background
Getting the Ori gig
Long development time for the game and its impact on musical development
Moon Studio's distributed development structure
Constant testing by the entire team and how it contributes to polish
Musical flow on album and why the main title cue isn't on the album
How the incredible prologue came together, and its many musical challenges
Finding the score's musical identity; references, and how visuals inform the music
Unifying the flavours of each location's score
Working with the Nashville Music Scoring Orchestra
Score excerpt from 'Finding Kuro'
Video Games Live concerts and inspiring listeners to engage with new genres
The landscape of recent game releases, the role of the composer, patience, and the value of immersing yourself in the project
Whether or not new game devs recognize the potential value of great music
How Gareth discovered Aeralie Brighton and her magnificent voice
Library music and whether or not it's a threat to creative opportunities for composers
What's next for game audio? What's the "next level?"
Future projects and the way it feels to experience such a huge release
Finishing games and how polish and process influence the way people engage with a game
Word of mouth marketing, release schedules, and having fun "trolling" on Twitch
Having fun "trolling" on Twitch; Twich as a platform for feedback and engagement
Conclusion
01. Ori Lost in the Storm
02. Naru Embracing the Light
04. The Blind Forest
07. Finding Sein
22. Kuro's Tale II: Her Pain
09. The Spirit Tree
31. The Sacrifice
xx. Ori and the Blind Forest (Launch Trailer)
16. Climbing the Ginso Tree
32. Light of Nibel
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1:14:38
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Show notes
Interview - Gareth Coker (Ori and the Blind Forest)
Marius and Gareth sit down for a detailed discussion about Ori and the Blind Forest—the game, the score, and the incredible stories behind its four-year development cycle. Naturally, they stray off topic too, tackling the future of game audio, the role of library music in modern scoring, the power of game music concerts, and the amazing resource that Twitch has become for gamers and developers alike.
Episode Highlights
Music Selections
Notes:
Download Gareth Coker's score excerpt from "Finding Kuro"
Special thanks to: Greg O'Connor-Read
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