The SoundCast
The SoundCast
Christopher Coleman
Interview: Grant Kirkhope (Kingdoms of Amalur: Reckoning)
33 minutes Posted Mar 22, 2012 at 2:08 am.
Welcome and Introduction
Was this a "breakout" project for you?
How did you come onto this project?
Was there extra-pressure on your for this game?
How did you decide on what direction to take the score?
Musical influences
Writing the main theme.
Juggling Audio Direction and Composing
What were the unique challenges you faced?
How much time did you have to work on this?
Is there DLC or sequels in the works?
Did you have a backlog of melodies in wait?
How does your time in metal bands affect your writing?
Future work, movies and conclusion
"Reckoning Main Theme" (Kingdoms of Amalur: Reckoning) by Grant Kirkhope
"Reckoning Main Theme" (Kingdoms of Amalur: Reckoning) by Grant Kirkhope
"Dalentarth" (Kingdoms of Amalur: Reckoning) by Grant Kirkhope
"Gadflow" (Kingdoms of Amalur: Reckoning) by Grant Kirkhope
"Titarion" (Kingdoms of Amalur: Reckoning) by Grant Kirkhope
"Fight!" (Kingdoms of Amalur: Reckoning) by Grant Kirkhope
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Show notes
Interview: Grant Kirkhope (Kingdoms of Amalur: Reckoning)
Audio director and composer Grant Kirkhope talks about working on the new action-RPG KINGDOMS OF AMALUR: RECKONING, his love of melody, and his film music influences.
Episode Highlights
Music Selections
*Thanks to Greg O'Connor-Read at Top Dollar PR for helping to setup this interview.
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