The SoundCast
The SoundCast
Christopher Coleman
Interview: Joris de Man (Killzone 3)
46 minutes Posted Mar 20, 2011 at 12:50 am.
— Introduction
— Personal background, musical history, and education
— Getting involved with the first Killzone, early creative development, challenging expectations
— Unexpected protagonists in the series, thematic references, twisted heroism of the Helghast
— Working on sound design and music at once on Killzone 1
— Writing for Killzone 2's interactive music system
— Raising the bar from Killzone 1 to 2
— Working with an orchestra, Prague vs. London
— The whirlwind experience of scoring Killzone 3, ups and downs
— The violin-led menu theme for Killzone 3 and evolving musical directions and plot directions
— Working with familiar themes, more sophisticated development, new themes, etc.
— The process of putting together a cinematic cue from Killzone 3
— Developer's trust
— Considering a concert suite of Killzone music, game music concerts good and bad
— Wide soundtrack release for Killzone 3
— Upcoming projects
— Conclusion
— "Birth of War — Dies Irae" (Killzone 3)
— "Dropship Flight" (Killzone 1)
— "Main Menu — And Ever We Fight On" (Killzone 3)
— "The 2nd Helghast March — Helghan Forever" (Killzone 2)
— "Main Menu — And Ever We Fight On" (Killzone 3)
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46:32
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Show notes
Interview: Joris de Man (Killzone 3)
Recorded February 08, 2011
Published March 19, 2011
Marius Masalar chats with composer Joris de Man about what it has been like working on the Killzone series, especially his latest effort of Killzone 3.
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