The Immersive Wire
The Immersive Wire
Tom Ffiske
Analysis of immersive technologies (the metaverse, VR, and AR). Hosted by Tom Ffiske from the Immersive Wire.
The metaverse needs a better story
I believe a key issue is that we are not telling the story of the metaverse clearly or well enough. The lack of direction confuses media reports time and time again, as people spin it into a more negative incarnation. (Unhelpfully, the word “metaverse” primarily comes from dystopian novels). Our lack of clarity hurts outside awareness – and perhaps leads to business hesitancy. One survey found that 41% of UK citizens have “no understanding whatsoever” of the metaverse. The same was shown in a YouGov poll in the US. Yes, the survey showed regional differences; twice as many people in China would take part in metaverse experiences compared to Brits and Americans. Yet it still demonstrates that a passive dismissal permeates across the UK and US, and likely beyond the two. Why the cynicism? I cover a few reasons in the newsletter, but what ties them together is a lack of a cohesive narrative. A good story is important in the business world because it maps out where we are going with our work. It’s intangible but important. I’ve seen immersive healthtech companies short-sell their services; some dryly label themselves as “integrated services companies,” rather than pioneers that help companies to save lives. One phrase stays on PowerPoint decks, while the other is more likely to leave a human impact after the meeting. Most importantly, it provides a horizon to build towards. As Mary Bateson said, “the human species thinks in metaphors and learns through stories.” I do not want the metaverse to be packaged into a negative parable. I believe that we need to better tell how the metaverse will develop or grow – or risk its history being shelved in a dusty corner of the library. How we get there is opaque, but I have a story in mind. - Tom Ffiske writes about immersive technologies at the Immersive Wire, a newsletter and website dedicated to all things VR, AR, and the metaverse. His goal is to bring a curated digest of the analysis that matters, helping professionals interested in immersive to reach new heights.
Aug 8, 2023
13 min
Defending the metaverse in the new age of AI
Is the cynicism for the metaverse justified? It is tempting to say yes, and the wider media landscape would agree. The Wall Street Journal discussed the “meh-taverse” as a transitory trend, while The Times talks about “harsh reality” crashing into it. Funding is falling alongside stock values. We are seeing companies who previously labelled themselves as XR companies slap a metaverse sticker on their slide decks – and now AI is slapped on top of that sticker, too. The lights of the metaverse dim darker as virtual streets lose their bustle. I do not share the same views. I believe the fundamental promise of the metaverse remains strong, as we continue the development of spatial technologies. I believe that the internet will become more immersive, collaborative, and impactful over time, and that AI plays a role in shaping its future too. I also believe that the fixation on AI does not detract one from the other; they pair together, and the more established player will continue their hard work to develop the digital future. - Tom Ffiske writes about immersive technologies at the Immersive Wire, a newsletter and website dedicated to all things VR, AR, and the metaverse. His goal is to bring a curated digest of the analysis that matters, helping professionals interested in immersive to reach new heights.
Aug 5, 2023
9 min
Trailer - The Immersive Wire
Receive concise analysis on the metaverse and spatial computing, giving you a competitive edge.
Aug 5, 2023
34 sec
Ramblings about immersive events
In this episode, we explore immersive events (such as VRDays Europe, VR Awards, AWE), and think about what the best approaches are when it comes to running them.  If you like to level up your knowledge on the metaverse, VR and AR, then consider subscribing to the highly-praised Immersive Wire newsletter: www.immersivewire.com
Nov 14, 2021
9 min
Leading a VR company, with Marek Polčák
Marek Polčák is the Co-Founder of VRgineers. We explore what it takes to build a VR company, and how it has grown over time. 
Aug 31, 2020
15 min
The importance of senses in VR films, with Charlotte Mikkelborg
Charlotte Mikkelborg is a British director and producer who become known for her work directing gripping character-driven film and virtual reality. Charlotte Mikkelborg explores immersive filmmaking, including techniques and the use of senses. The filmmaker explores her process from making a new film to driving interest in her productions.
Aug 24, 2020
32 min
How to nurture a growing immersive community, with Asha Easton
Asha Easton works at Immerse UK. She has run workshops with the XR Diversity Initiative in London to up-skill underrepresented groups in media and technology, and has spoken on panels internationally. Her focus at KTN is to expand the ImmerseUK community and grow the immersive tech ecosystem around the country.
Aug 16, 2020
32 min
How to design VR video games, with Nick Witsel
Nick Witsel is a Games Designer at Vertigo Games. We discuss the building process of a video game; what aspects to consider, how it is different from console gaming, and the insights that come from working in the area for some time. 
Aug 10, 2020
25 min
Entering the VR and AR industry as someone new, with Randa Dibaje
Randa Dibaje is a VR/AR developer at PwC, having recently entered the industry. We explored the thoughts of an early entrant, including where areas may grow in the future. 
Aug 3, 2020
29 min
The people behind the immersive industry, with Helen Bellringer
Helen is a Multi-disciplined Creative Director, specialising in the dynamic intersection where technology, humans and music meet. At Solarflare Studio she works with brands, artists and non-profit organisations to help them harness the connective powers of frontier technologies, to tell their stories in new divergent ways.
Jul 27, 2020
35 min
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