
In the final episode of Season 2, I go back in time with writer/producer Richard Moss as we discuss the 80s/90s in playing on an Apple computer and - naturally - the shareware years: where did shareware come from, how did it fade and the different experience between Europe and the United States. Along the way, we also touch upon demo discs nostalgia.
Apr 17, 2022
59 min

I discuss with game designer/writer Xalavier Nelson Jr. the beauty of living in the brainspace of a different world while playing a game, the importance of "choices matter" along with consequences and the way the games we play as kid shape our roles and work as adults.
Apr 10, 2022
48 min

A very pleasant talk with narrative designer Ben Gelinas on the beauty of writing small details for characters in games from AAA like Mass Effect 3 to small indie visual novels like Speed Dating for Ghosts. We also talk about collecting physical games and dwell into a whole forest of obscure titles.
Mar 20, 2022
1 hr 13 min

New Zealand and Sweden come together as I welcome Dave Oshry to the podcast. He is one of the hardest working people in the gaming industry today and we talked about his first contact with the FPS genre, his work on the Rise of the Triad reboot, learning to work as a video game producer and what really makes a "boomer shooter" special.
Mar 13, 2022
1 hr 2 min

I welcome Dave Gilbert to the podcast to pick his brain about adventure games and nostalgia. We touch upon the birth of the Adventure Game Studio community, the role of Wadjet Eye as a publisher and also get pleasantly derailed talking about voice acting in games and directing voice actors.
Mar 5, 2022
1 hr 4 min

Together with Stephen Kick of Nightdive studios we take a quick look back at some of the FPS that made us fall in love with the genre as kids, before diving head on into the work around the titles released by the company, touching upon the issues with game preservation and possible ideas for future remasters.
Feb 27, 2022
1 hr 10 min

New iteam reveal!
I have a new podcast format going live which, starting from Episode 2, will be made exclusively available for "Columns" patrons.
"Bits of Game Design" will be a series of short (10-15 minutes or more if the topic deserves more scrutiny) weekly podcast episodes centered on classic, and less classic, games, with a quick but in-depth look at their game design and mechanics, to find out what is still relevant today along with providing, hopefully, some food for thought. Starting next week, I will feature a poll for Columns patrons so they can decide which game I shall cover in episode number two and all future episodes.
Enjoy this new format!
Feb 24, 2022
10 min

A very pleasant talk with Jess Morrissette about his years spent with the Sierra games, toxic gaming culture throughout the 80s and 90s plus a possible approach for a game writer in writing sensitive topics, like the correct usage of content warnings.
Feb 20, 2022
1 hr 11 min

A very pizza centered episode, as me and Yann discuss his adventure games inspirations, the episodes that would go to inform the narrative in his Inspector Waffles adventure and, of course, a whole lot of pizza: from Naples to Rome.
Feb 12, 2022
1 hr

I had the pleasure of chatting with Florent Guillaume, creative director of Dontnod entertainment, about how the games we play as a child shape our imagination (and his original childhood plans for a sequel to The Legend of Zelda!), the role of a level designer in shaping the narrative of a game and his work on many of Dontnod's important games, along with how the company can help improve things in the current gaming world.
Feb 6, 2022
1 hr 9 min
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