The Fourth Curtain
The Fourth Curtain
Alexander Seropian & Aaron Marroquin
Dead by Daylight’s Rémi Racine Bets on Himself
1 hour 7 minutes Posted Jun 12, 2025 at 5:00 am.
— From Montreal to Mainstream: Remi’s first game at age 24Discover how Remi’s early passion project turned into a pioneering move in Canadian game development.00:08:45 — The Birth of Behaviour InteractiveLearn how Remi spun off from Multimedia Interactive to create a now-iconic game studio.00:14:30 — Behind the Scenes of Dead by DaylightRemi discusses the strategy, surprises, and evolution of Behaviour’s biggest hit.00:19:55 — How to Keep a Game Studio IndependentA rare look at the decisions and principles that kept Behaviour from being acquired.00:27:12 — The Reality of Licensing vs. Original IPGet Remi’s take on the balance between creative control and commercial viability.00:34:00 — What Triple-A Studios Get WrongInsights from Behaviour’s CEO on the cracks in big-budget game development.00:41:10 — Advice for Young Game DevelopersRemi shares the practical skills and mindset that aspiring devs should master.00:49:55 — His Bold Bet on Service-Based GamesExplore why Remi believes in games as ongoing services—and what makes that sustainable.Support the showThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on Twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Kimya TaheriArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505
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Our guest Rémi Racine is the founder & CEO of Behaviour Interactive—the studio behind Dead by Daylight and dozens of other titles. A veteran of the games industry for over 25 years, Rémi has helped shape not just iconic games but also the entire Canadian game development landscape - this week! 00:02:10 — From Montreal to Mainstream: Remi’s first game at age 24Discover how Remi’s early passion project turned into a pioneering move in Canadian game development.00:08:45 — The Birth of Behaviour InteractiveLearn how Remi spun off from Multimedia Interactive to create a now-iconic game studio.00:14:30 — Behind the Scenes of Dead by DaylightRemi discusses the strategy, surprises, and evolution of Behaviour’s biggest hit.00:19:55 — How to Keep a Game Studio IndependentA rare look at the decisions and principles that kept Behaviour from being acquired.00:27:12 — The Reality of Licensing vs. Original IPGet Remi’s take on the balance between creative control and commercial viability.00:34:00 — What Triple-A Studios Get WrongInsights from Behaviour’s CEO on the cracks in big-budget game development.00:41:10 — Advice for Young Game DevelopersRemi shares the practical skills and mindset that aspiring devs should master.00:49:55 — His Bold Bet on Service-Based GamesExplore why Remi believes in games as ongoing services—and what makes that sustainable.Support the showThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on Twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Kimya TaheriArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505