
A conversation with Paolo Emilio Selva, a veteran computer scientist and software engineer. Paolo spent most of his career at Wētā FX in New Zealand, working in various positions, including Head of Software Engineering.
Jan 23, 2025
1 hr 51 min

A conversation with Simon Haegler, Principal Software Developer at the Esri R&D Center Zurich. Simon has been working on the procedural 3D city generation tool called CityEngine since its academic origins. He was one of the co-founders of Procedural Inc., which brought the software to the market in 2008.
Nov 30, 2024
2 hr 38 min

A conversation with Chris White, a veteran VFX Supervisor who works at Weta since over 20 years.
Nov 17, 2024
1 hr 20 min

A conversation with Rushikesh Padsala, a Scientific Researcher and PhD Candidate, working in the fields of 3D, Geoinformatics and Smart Cities.
Sep 22, 2024
1 hr 58 min

A conversation with Ben Kovar, a distinguished concept designer working in the film and game industries.
Sep 5, 2024
2 hr 18 min

A conversation with Dr. Flora Roumpani, an architect and urban researcher, working specializing in computational analysis of cities, digital twins and procedural creation of 3D city models.
Jul 10, 2024
2 hr 21 min

Gustavo Sanchez Perez is an FX Supervisor working in the VFX industry for many years. Originally from the Canary Islands in Spain, he lived and worked in many places around the globe, such as London, Madrid and Toronto. Gus is extremely passionate about creative work, social skills for good teamwork and being kind.
Jun 19, 2024
2 hr 18 min

A conversation with Kate Edwards, a geographer, cartographer, tech enthusiast, culturalization consultant, entrepreneur, and games industry veteran, who has been involved in the creation of over 270 games.
Apr 14, 2024
2 hr 29 min

A conversation with Taisha Fabricius, a Technology Leader and the Product Manager of CityEngine at Esri, the world leader in Geographic Information Systems (GIS) technology.
Mar 20, 2024
1 hr 20 min

Chris Solarski is a designer and teacher for video games and fine art. Chris has written two books (“Drawing Basics & Video Game Art”, “Stories and Video Game Art”) with top ratings, and is now working on his third book (“Kinaesthetic Time Capsules”), focusing on cultural heritage, disability aesthetics and accessibility.
Feb 5, 2024
2 hr 46 min
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