
The American Revolution was not won by white men on horses. It was won by the witches, werewolves, and necromancers history has tried to forget. Join the Revolution in this roleplaying game of supernatural horror set in the American Revolution. Join us as Matt from Wet Ink Games talks about their latest project!
Jun 30
18 min

THANK YOU FOR FOUR YEARS OF STORIES. Josh gives you an update on the future of the Submarine!
Jun 4
5 min

Breeze Grigas joins us on the Submarine!!
BostonFIG is a 501(c)(3) non-profit organization that celebrates independent game development in New England, across the United States, and around the globe. Our goal is to create an inclusive environment for everybody who enjoys and appreciates games in any shape or form. The organization seeks to support and showcase the efforts of independent game developers, as well as to nurture young aspiring game creators from diverse backgrounds.
BostonFIG is run by a volunteer team of people who truly love supporting indie game creation. We’ve been in operation for a decade, and we are deeply committed to equity, diversity, and inclusion as an essential part of our mission to foster the next generation of game creators.
Submissions close June 1st with June 12th being the Late Submissions deadline!
May 22
17 min

Join us as we chat with game designer Skippy Brown about his space-themed game Lunar Rush, upcoming projects like Kaiju Raising Havoc, and insights into game design, space concepts, and the joy of introducing games to new audiences.
Apr 30
51 min

Welcome to the Tabletop Submarine Podcast! In today’s episode, we dive deep into the world of board game design with Ashwin Kamath, a talented game designer known for his innovative approach. If you've ever wondered how to create engaging board games that resonate with players, you’re in the right place. Ashwin shares his experiences from the vibrant Seattle gaming scene and discusses his latest project, Chicken Fried Dice, along with insights into playtesting and community engagement.
Ashwin Kamath is a game designer and inventor based in Seattle. With a passion for helping others create games, he runs playtesting sessions and engages with diverse voices in the gaming community. Known for his humor and creativity, Ashwin is also the creator of popular games like The Wolves and Chicken Fried Dice.
Apr 16
46 min

In this engaging conversation, we welcome Ryan Gutowski from One Board Family to discuss the importance of family in board gaming, the evolution of content creation in the gaming community, and out recent gaming experiences. We share memorable moments from conventions and provide valuable advice for aspiring content creators. All this and more on today's episode!
Apr 2
44 min

Rock the stage and Rule the Strip!
In Hair Band, you're an upstart 80’s glam metal band vying for Hollywood’s next record deal. But to get it, you'll need to convince the label you're the next big thing - get awesome, get fans, perfect your show, and complete your demo to sign on the dotted line.
Each round, you’ll place your dice-as-rockers around Hollywood to write, rehearse, promote, gig, and party all night. But watch out! Musicians can be a reckless and unruly bunch. So, you’ll need to choose wisely to steer clear of drama that can derail your ambitions. The first band to complete 3 of the 4 record label requirements gets the deal and wins the game.
Hair Band is a dynamic dice placement, engine-building, and resource management game.
Mar 23
16 min

Join us as we explore the ins and outs of GAMA Expo with Kristen Mott, a talented game designer with some awesome new games on the horizon. Discover who should attend, what opportunities await, and how to make the most of this vibrant industry event.
Mar 19
27 min

In this episode of the Torpedo, Josh, Andrew, Daryl Andrews, and Adrian Adamescu discuss the new edition of the board game Sagrada, its origins, design process, and the journey to publication. They explore the enhancements made in the new edition, including accessibility improvements and new art, as well as the thematic inspiration drawn from the Sagrada Familia. The designers share their experiences in the game industry, the challenges they faced in getting Sagrada published, and the importance of collaboration in game design.
Mar 1
40 min

Sorry in advance for some of the audio! We had to scrub really hard with Josh's mic but weren't able to get it all. We hope you still enjoy!
In this episode, Josh and Andrew discuss their experiences at Tantrum Con, a favorite tabletop gaming convention. They share insights on the well-organized event, their roles as VIP guests, and the fun activities they participated in, including a music bingo event. The conversation highlights the family-friendly atmosphere, personal stories from the convention, and the importance of networking and game design. They conclude by emphasizing why Tantrum Con is an excellent choice for first-time convention-goers.
Feb 13
55 min
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