
Fear. Isolation. Discover. This is Red Bay
Red Bay is an anthology of found footage horror stories by Brian Rideout and Jon Cohen made using the Red Bay writing tool by Jon Cohen.
Red Bay is intended for mature audiences. Listener discretion is definitely advised.
Visit our website at rebday.media
Say hello on Bluesky @RedBayPod
And try out the tool for yourself on DriveThruRPG
Oct 15
5 min

Miria and Kale navigate the City of the Dead, Duat-Nar hoping to find their lost companions. They find much more than they bargained for, including blood, redemption, and strange secrets.
This Episode was Swords & Wizardry at its most entertaining for me, with Mythic GME throwing curveballs every few minutes.
I feature a custom monster inspired by the classic D&D monster, the Yellow Musk Creeper.
Dusking Flower
Dusking Flower: HD: 2+2; AC: 8 [12]; Att: tendril (1d4 + grab); SV: 16; Special: hypnotic polled, strangle; MV: 6; AL: Neutrality; ML: 8; No. Appearing: 1d4; CL/XP: 4/
Creepers that tangle around the souls of those dead claimed by primordial spirits, the dusking flowers keeps souls bound to their reanimated remains in the physical world.
Grab: Any creature hit by a Dusking Flower is coiled i its tendrils. They must make a Save (with Strength Bonus) to break free on their turn. They may attempt to attack the Dusking fFower with a small one-handed weapon instead.
Hypnotic Pollen: Any creature within 15′ of a Dusking Flower when it is trying to keep a hold of a soul must Save (as if against poison) or become entranced. They will approach to within 5′ of the flower and will not take any action. Each creature may attempt a new Save against poison each round to break free of the spell. Once they have successfully saved against Dusking Flower pollen they automatically succeed all other saves against it for one day.
Strangle: A Dusking Flower automatically deals 1d6 damage to a grappled foe each round on its turn. It may attack a different target with its tendril attack.
Cast
Coop the DM as Berle
Carl White as The Dread Silkworm
Craig Husebow as Silas
Music in this Episode
From the Free Music Alliance:
King Edward by Mister Smith (CC-BY) from the Free Music Archive
From Pixabay
“Dark Crime Scene Atmosphere” by Universfield“Culprit Massacre” by Alexander Nakarada “Hate” by Mr. Claps “Dark Matter” by Alex Grohl “Night Detective (no beat)” by Amaksi “Inspiring Cinematic Ambience” by Lexin Music“A Long Way” by Serge Pavkin Music“Emo Goth Rock metal” by Catch 22 Music “Nostalgia Post Punk” by Sweetfinger “Acidcore” by Jumping Bunny”
Oct 3
27 min

Miria and Kale tell stories to fight off the numbing effects of the land of the dead as they search for one of the Demenses where the recently passed await judgement. In a flashback, Silas, Tom, and Tina delve one of Yanghu’s dungeons seeking a way home.
WARNING: This episode has lots of graphic violence. Even more graphic than usual for this podcast. It includes gory sounds and references to toxins and paralysis. Also, mild sexual innuendo.
Another round with the Carrion Crawler in this episode!
Miria and Kale struggle against subtle and very dangerous planar effects, inspired by the way planes were handled in Dungeons & Dragons 3rd Ed.
It also included two custom monsters, The Jasconi, and the Riding Dragonfly
Jasconi
Jasconi: HD: 24; AC: 1 [18]; Att: spray (5d8); SV: 4; Special: undertow; MV: swimming 6; AL: Neutrality; ML: 10; No. Appearing: 2d8; CL/XP: 25/28,800
The Jasconi are 600ft. long archer fish who accrue soil and vegetation on their backs. They attack by spitting hot geysers of water, with a range of 500/1500/3000
Undertow: Any creature in the water within 60′ of a moving Jasconi must make a saving throw or be dragged under the water and risk drowning.
Riding Dragonfly
Riding Dragonfly: HD: 2; AC: 5 [14]; Att: bite (1d8); SV: 16; MV: 6, flying 18; AL: Neutrality; ML: 6; No. Appearing: 3d4; CL/XP: 3/160
A massive jewelled dragonfly with an 18′ wingspan; the Riding dragonfly is strong enough to carry an unarmoured man and some gear.
Music in this Episode
From the Free Music Alliance:
King Edward by Mister Smith (CC-BY) from the Free Music Archive
Used with Permission
Combat: Cookie Tin by Jon Cohen
Combat: Silver Cult by Jon Cohen
From Pixabay:
“Acidcore” by Jumping Bunny
“Dark November” by O’Dennehy
“Sigh of Autumn” by Amurich
“The Horizon Always Wins” by White Fox
“Hypnotic Mysterious Music” by Tunetank
“A Windy Day at the Sea” by Billy Ziogas
“Dawning Desert Heat” by Alessia Davina
“Dark Pulse” by Samuel Fjohanns
Sep 5
32 min

A summary of Episodes 31-39
Swords Against Madness episode 40 is a summary of the plot from episodes 31 through 39. An opportunity to catch up on the plot or just refresh your memory. It adds nothing to the main plot-line.
Music in this Episode
From the Free Music Alliance:
King Edward by Mister Smith (CC-BY) from the Free Music Archive
From Pixabay:
“Crossroads” by Alexander Nakarada
“Scorched Fields” by Alexander Nakarada
“Dark Suspense Trailer” by Nastel Bom
“The Enchantress” by OB-LIX
“Nepal” by Abydos Music
Aug 15
14 min

California 1974: four friends make a strange discovery while star-gazing that kicks off a strange journey across space and time that intersects with Miria’s own journey.
The story of three teens in San Benito County, California that discover a meteor that drags them across time & space.
This is the origin story of Tom Foreman, creator of the wizard van, and his allies Cyrus and Tina.
This episode includes references to or oblique depictions of Sex, Drugs, and Rock & Roll.
The World of Xen
Interested in my setting bible for Xen? It is a campaign world that includes characters, places, and things from over 25 years of the 41 that I have been playing Dungeons & Dragons.
Fin it here it is on my Google Drive.
Voice Talent:
Craig Husebo as Cyrus
Katrina Rideout as Tina
Music on this Episode:
From the Free Music Alliance:
“King Edward” by Mr. Smith a CC-BY song released through the FMA
From Suno
“Eternal Nightmare Initiation” by Doughnut Elemental
From Pixabay:
“Acidcore” by Jumping Bunny
“Jökull” by Alexander Nakarada
“Opus 7” by Kristen Guitar
“Orchestral Suspense Scifi Undertone” by Cyberwave
“Drawing Desert Heat” by Alesia Davina
“Vintage Rock” by Twisterium
Jul 29
19 min

Crossing the Ashlands of Muspellsheim, Miria and Kale face a being far beyond their ability to fight...
Voice Talent:
Jon Cohen plays The All-Knowing in this Episode.
Music on this Episode:
From the Free Music Alliance:
"King Edward" by Mr. Smith a CC-BY song released through the FMA
From Pixabay:
"Acidcore" by Jumping Bunny
"Country Rock" by litesaturation
"Orchestral Nebula" by Diogodelassivlavsmores
"Jack the Lumberer" by Alexander Nakarada
"Slabfall" by Vlad Annekov
"Battle Metal" by Top_Sue
"Awesome Pink Floydish Guitar Riff" by Palle Knudsen
"Evidence" by meegistudios
See the full show notes at https://swordsvmadness.stormheadproductions.ca for encounter tables, monster stats, and more commentary!
Jul 4
25 min

Miria and Kale begin a perilous journey through Ice, Fire, and Eternal skies to rescue their fallen friends.
Jun 13
30 min

Miria goes deep within her mind to commune with the All-Knowing and prepare herself for a dangerous journey.
May 23
24 min

We turn our attention to Yanghu as he hunts for those who had meddled with his Gorum and Carver tech.
This session was played extemporaneously using Swords & Wizardry and the Mythic Game Master Emulator.
Sometimes you just want to play the bad guys for a bit, and figure out what the heroes are really up against.
The Master
The Master was once a gifted and driven chirurgeon called Haidran. His failure to save South Nar from the purple plague drove him halfway to madness. He sought out the ability to perfect himself and discovered Yanghu’s secret cache of Carver Tech. With it he has made himself into a monster.
The Master (human Ur-Cleric 9*): HD: 9d6+9; 54 hp; AC 7 [12]; SV: 7; att: Tentacle Orb (2d4+grab); MV: 12″; SQ: spells, +2 save vs. petrification & paralysis, mutations; AL C; Str 14** Int 15 Wis 16 Dex 10 Con 15** Cha 16**;
Spells Prepared: 1st: Detect Good, Detect Magic, Darkness; 2nd: Hold Person, Snake Charm, Silence 15′ radius; 3rd: Bestow Curse, Cure Disease; 4th: Cause Serious Wounds; Cure Serious Wounds; 5th: Commune, Finger of Death
Mutations: The Master can steal traits from any creature he has captured and experimented on. He can maintain one mutation in his body per two levels. He can change these after a week of research and some time spent in a Carver Surgical Pod. His current mutations include:
the paralytic touch of a carrion crawler
the ability to phase like a phase spider
the immortality of the gorum
Carried Equipment: tentacle orb, bracers of defence +2, blowpipe of inhaled poison, fine clothing, spawn of Frix
*The Ur-Cleric is the equivalent of a Cleric, but Chaotic in alignment; they have no ability to turn the unholy. They worship themselves only, but make pacts with alien intelligence for their power.
**The Master has used the art of flesh-crafting to increase each of these ability scores by 4. He will be able to improve a 3rd ability at level 12, and again at 15th and 18th levels.
The Master’s Concubines
Master’s Concubine: HD: 5; AC: 5 [14] Att: 4 claws (1d4); SV: 12; Special: speed, mutation; MV: 15; AL: Chaotic; ML: 9; Int: 9; #App: 2d4; CR/ XP: 7 / 600
Women who have been warped and mutated by the Master. They cannot fail morale if they are in The Master’s presence. They have a +1 on initiative. Each one of them possesses a random mutation granted to them by the master:
d6Mutation1Paralytic Touch of the Carrion Crawler2Phase power of the Phase Spider3Cloying Pollen of the Yellow Musk Creeper4Immortality of the Gorum5Song of a Harpy6Bite and blood drain of a Giant Tick
New Magic Item
Tentacle Orb: This object serves as The Master’s unholy symbol. He may cause it to open and tentacles to reach out. These attack, dealing 2d4 damage if they hit. A target that is hit is coiled in tentacles and may not move or take actions except to attempt to break free, which requires a successful save.
Music in this Episode
“COMBAT: Classic Metal Chugga-Chugga” by Jon Cohen, used with permission.
From the Free Music Archive:
“King Edward” by Mr. Smith a CC-BY song released through the FMA
From Pixabay:
“Powerful Stylish Rock (Motivational Indie Rock Trailer)” by Sound for You
“Scorched Fields” by Alexander Nakarada
“Outlaw’s Reckoning” by Moodmode
“This Heavy Metal” by Mr. Claps_
“Hate” by Mr. Claps_
“Game Show” by Mr Claps_
“Earthquake‘ by Leva
“Dark Temple (Geisha)” by Yellowbird Beats
“Powerful stylish rock” by Sound for You
“Dark Pagan Ritual Chant” by Domarti Studios
Acidcore” by Jumping Bunny
May 2
29 min

Edryk, Miria, and Kale face a terrifying onslaught on the dismal beaches of Abzû.
This game sues the crocodile stats from Swords & Wizardry, It also delves pretty deep into the Dungeons & Dragons theory of the Soul that was made central to the concept of planar travel in Advanced Dungeons & Dragons starting later in the 1st edition and refined in the Planescape setting.
I also wanted to share the Enuma Elish, if you want to read some ancient Mesopotamian myth.
Roger Dean’s Cover for the first Asia album self-titled “Asia” was a huge inspiration for the setting of Abzu. I spent a great many hours staring at this album cover and listening to the record when I was a kid. In fact a great deal of the campaign aesthetics in – in my head at least – are inspired by Dean’s art.
Roger Dean was a major influence on the aesthetics of the Psychedelic art and music movement and redefined what Fantasy looked like through the 60s and 70’s.
I would be remiss if I didn’t send a link to his homepage where you can get prints of this truly amazing work.
Abzu Random Encounter Table
3d6categoryEncounter#Mein3SettlementForlorn Camp*specialSuffering4SettlementDuregar mining camp**specialFeasting on HER flesh5IntelligentScorpion Men1d4Worshipping HER6IntelligentIxitchatil2d10Hunting7IntelligentBeast Men3d10Digging a burrow8TravellerJaani2d4Lost9TravellerNight Hag1Performing Dark Rites10MonsterGiant Scorpion1d3Frozen in despair11MonsterLarge Giant Centipede1d6Mating12MonsterCrocodiles2d6Sleeping14MonsterSea Serpent1Exploring14SupernaturalLarvae3d10Tormenting15SupernaturalShedu1Cultivating HER wisdom through alchemy16SupernaturalElsewhale1Desperately trying to get elsewhere17AtmosphericTiamat Stirs***n/aGoing Mad18AtmosphericStormm/aGrieving
Notes
*Forlorn Camp: a wretched set of huts of bone, skin, and scale overrun by wasp’s nests. Most inhabitants are dead, but 1d6 diseased and mad cultists linger.
**Duregar Mining Camp: 2d10 Duregar oversee 5d20 beast-men slaves in mining scale and bone from Tiamat.
***Tiamat Stirs: The ground shakes and strange omens fill the sky before a deafening scream splits the sky. All creatures must save vs spells or be paralyzed with terror for 1d3 turns. Check for additional encounter.
Voice Talent in this Episode:
Owen Rideout as The Psisquid
Music in this Episode
“COMBAT: Classic Metal Chugga-Chugga” by Jon Cohen, used with permission.
From the Free Music Archive:
“King Edward” by Mr. Smith a CC-BY song released through the FMA
From Pixabay:
“Apex” by Alexander Nakarada
“Scorched Fields” by Alexander Nakarada
“Crossroads” by Alexander Nakarada
“This Metal” by Mr. Claps
“Melodic Metal” by Alex Koff
“Powerful stylish rock” by Sound for You
“Island of the Lost” by OB-LIX
Apr 11
27 min
Load more
