Seria Ludo
Seria Ludo
Joel Kallstrom and Tim Raveling
Ep. 06: Mechanics of Narrative Pt. 2
1 hour 14 minutes Posted Jul 30, 2020 at 5:35 pm.
In this episode, Joel and Tim continue to discuss the mechanics of storytelling in games. We look at some of the specifics of why mechanics are important with an in-depth look at FTL vs. Some Distant Memory and Long Journey Home
We look at the way the deep and engaging gameplay of Return of the Obra Dinn makes the story that much more engaging
We discuss how Far Cry 5 has good gameplay undermined by an actively bad story and setting
And we begin discussing the "anthology" style of storytelling and the narrative branching mechanic in the Witcher 2 and 3
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Show notes
In this episode, Joel and Tim continue to discuss the mechanics of storytelling in games. We look at some of the specifics of why mechanics are important with an in-depth look at FTL vs. Some Distant Memory and Long Journey Home (25:15). We look at the way the deep and engaging gameplay of Return of the Obra Dinn makes the story that much more engaging (40:00). We discuss how Far Cry 5 has good gameplay undermined by an actively bad story and setting (46:00). And we begin discussing the "anthology" style of storytelling and the narrative branching mechanic in the Witcher 2 and 3 (54:00). We close with a plug of Riot Ribs and Trump's federal assault on Portland. Update: the organizers behind Riot Ribs have requested that donations instead be forwarded to Don't Shoot PDX -- if you're local go here, otherwise check out this list of where they recommend sending donations.