Seria Ludo
Seria Ludo
Joel Kallstrom and Tim Raveling
Seria Ludo is a podcast about games, game design, games criticism, and the politics that underlie all of it. New episodes every week, each focusing on a specific topic of games and game design.
Developer Interview - Elliot Hudson Part 2
Part two of our conversation goes deeper into the mechanics, narrative and design of Hardspace: Shipbreaker, from its genesis as the winner of an internal company game jam, to early access on Steam, to its full release last year. Elliot talks about wanting to explore the idea of “dangerous labor”, to immerse the player in a blue collar experience, to “honor the work” - the skill, the camaraderie, the consequences and the tensions between workers and bosses.
Jan 23, 2023
1 hr 5 min
Developer Interview: Elliot Hudson of Blackbird Interactive
Elliot Hudson is the game director for Hardspace: Shipbreaker, and was a senior designer for Homeworld: Deserts of Kharak. In part one of our two-part conversation, he talks about his beginnings in gaming, from sketching Mario Bros 2 levels out on paper, to making flash games while studying film, to switching to studying game design full time, and finally getting a job at Blackbird - first as a programmer and later as a designer. He talks about the his journey with Blackbird from working on the canceled project Hardware, to Deserts of Kharak, Blackbird’s entry into the much beloved Homeworld Series, and finally to the conceptually and narratively unique Hardspace: Shipbreaker - one of our favorite games of 2022.
Jan 9, 2023
1 hr 1 min
Developer Interview: Rami Ismail
There’s no one quite like Rami Ismail: game developer, pilot, industry ambassador, consultant. Any one of these could be a full career and somehow Rami does them all. Formerly one half of hit indie studio Vlambeer, he has used his success to advocate for change in the industry for the last decade, traveling the world with a focus on advancing game development in countries where the gaming industry doesn’t have the same foothold. In this wide-ranging conversation, we talk about his experiences with these communities and the specific challenges they face - cultural, economic, linguistic - and the wealth of story and experience that goes unheeded as a result. We also talk about game engines, changes in the industry, and (inevitably) the problems of late-stage capitalism.
Sep 5, 2022
2 hr 10 min
Developer Interview: Stephen Danton of 2 Ton Studios
“Imagine you’re writing a book and occasionally, when someone turns the page, all the letters fall off the page.” Tim and Joel interview Stephen Danton, who developed the excellent Unto the End with his wife Sara. Stephen talks about his career, and the range of experience he brought to bear in the making of his first big game. We cover various aspects of video game development. Unto the End Dark Souls Guacamelee Stray Dead Cells Mark of the Ninja Another World Flashback Below Rainworld Highfleet Thief God of War Miasmata Death Stranding Somerville
Aug 24, 2022
1 hr 51 min
Mechanics and Morality in the City Builder
Tim and Joel look again at Workers and Resources: Soviet Republic, a game whose complexity allows for a more nuanced set of mechanics which make it a more “honest” city-building experience, as opposed to the sanitized colonialist and capitalist assumptions of many recent offerings in the genre. Workers and Resources: Soviet Republic Sim City 2000 Cities: Skylines Anno 1800 Factorio
Aug 8, 2022
1 hr 21 min
Unto the End
Tim and Joel look at the delightful Unto the End, an action-adventure game made by the small team at 2 Ton Studios. It is a masterclass in minimalist game design - art, sound, narrative and gameplay mechanics. We give particular attention to the combat mechanics - which are some of the best we've encountered in any game - scrappy and tactical, consistently challenging. We look at why the challenges here are so much more compelling to us than the popular Dark Souls series - which has been much lauded for its combat mechanics. Games mentioned: Unto the End Dark Souls Sekiro Chivalry 2 Assassin’s Creed Star Wars: Jedi Fallen Order Lonely Mountains: Downhill Nidhogg
Jul 25, 2022
59 min
Deck Builders: UI and Mechanics
Having played some “deck-builder” games, Tim and Joel break down the mechanics and aesthetics of card games. We look primarily at Inscryption and Fights in Tight Spaces, and go on to discuss UI and combat strategy mechanics. Games mentioned: Inscryption Fights in tight places Banner Saga Into the Breach Nantucket Battle Brothers
Jul 13, 2022
43 min
Breaking Down Hardspace: Shipbreaker
Tim and Joel take apart Hardspace: Shipbreaker, space-junking game with an anti-capitalist spirit. We examine the ways in which narrative is subtly threaded through gameplay. Games mentioned: Hardspace: Shipbreaker Norco Dead Space
Jun 20, 2022
1 hr 16 min
Steam Deck and the Soviet Concrete Simulator
Tim gives his first impressions of the trailblazing Steam Deck - which brings PC computing power to the handheld gaming experience. Having sampled several games on the platform, he has settled on Workers and Resources: Soviet Republic (aka Soviet Concrete Simulator). What differentiates it from other city-builders?   Microsoft Flight Simulator Witcher 3 Battletech Rimworld Cleopatra Pharaoh Cities Skylines Tropico 5 Workers and Resources: Soviet Republic Hardspace: Shipbreaker Dyson sphere Program Satisfactory Factorio
Jun 13, 2022
1 hr 35 min
Norco - Part Two
In part two of our look at Norco we expand on some of the first episode’s observations, discussing specific plot points. Mentioned: Musée des Beaux Arts (poem) - WH Auden
Jun 7, 2022
43 min
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