
Episode Notes
In this episode, we conclude our dissection review and reanimation advice for Impossible Landscapes by hearing from some other GMs - found wandering the mists of Carcosa - so that they can share some additional perspectives and recommendations. Needless to say, each of these discussions will span the entirety of the campaign, so there are spoilers abound.
In order, we interview:
Tom Ogas from the Stories & Lies podcast, which is linked below (start @ 2:09)
Zander, an excellent GM who has run several APs for our podcast (start @ 25:36)
Joe, Brad, and Dace from the Green Box Gaming podcast, also linked below (start @ 1:30:03)
You can find the Delta Green campaign at: Arc Dream's Store and DrivethruRPG
Stories & Lies podcast website
Green Box Gaming podcast website
IL Campaign handouts and resources we can share on our lab's Google Drive .
Our YouTube channel for Actual Play videos
An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
Jun 23
2 hr 52 min

Episode Notes
In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the fourth chapter End of the World of the End, which covers the finale of this epic campaign.
We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then, since we aren't really fans of how this final chapter is laid out, we then cover an overview of the chapter followed by explanations of how each of us would run this final section based on our own styles and internal philosophies regarding Carcosa and the nature of the King in Yellow. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:
2:32 - Beating Heart (key themes)
5:51 - Strengths & Limitations as Written
13:38 - Beginning Deep Dive; Guiding Principles
28:42 - Introducing How We Would Run the Ending
29:06 - How Nathan Would Run It
37:09 - How Alex Would Run it
43:31 - How Holly Would Run it
56:08 - How Lex Would Run it
1:09:45 - The Party
1:17:28 - Closing Thoughts
You can find the campaign at: Arc Dream's Store and DrivethruRPG
Bud's RPG Review IL Campaign episode for the chapter for a more thorough by-the-book summaries
Campaign handouts and resources we can share on our lab's Google Drive .
Our YouTube channel for Actual Play videos
An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts
Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
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May 26
1 hr 28 min

Episode Notes
In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the third chapter Like a Map Made of Skin, as well as an Exeunt that is... kind of essential for this chapter, so not really an exeunt?
We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:
1:28 - Waking Up
6:38 - Chapter overview & Beating Heart (key themes)
13:35 - Strengths & Limitations as Written
23:45 - Beginning Deep Dive, Navigating the World
33:33 - Guiding Agents' Goals & Direction
38:53 - Encountering Some Static
48:02 - Overall Section Thoughts (but really more Static)
56:21 - Encountering a Group Later
1:01:28 - Checking In
1:18:20 - A Quiet Maze
Links:
You can find the campaign at: Arc Dream's Store and DrivethruRPG
Bud's RPG Review IL Campaign episode for the chapter and associated (mandatory) exeunt for a more thorough by-the-book summary (RIP, Bud)
Campaign handouts and resources we can share on our lab's Google Drive .
Our YouTube channel for Actual Play videos
An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts
Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.Read transcript
May 5
1 hr 34 min

Episode Notes
In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the second chapter A Volume of Secret Faces, as well as more Exuents that Agents are likely to encounter.
We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:
1:14 - The Gap
20:24 - Chapter overview & Beating Heart (key themes)
23:16 - Strengths & Limitations as Written
44:01 - Checking in + Exeunt for the Missing
49:07 - The Facility by Day
1:02:10- Facility NPCs
1:08:23 - The Handler's House
1:17:22 - The Nurse's House
1:23:38 - Encountering a Group
1:25:46 - The Doctor's House
1:27:22 - Going Shopping at the Mall
1:31:45 - Going to Vegas
1:34:53 - The Facility After Hours
1:57:28 - The Chase
2:11:25 - Overall Chapter Advice
You can find the campaign at: Arc Dream's Store and DrivethruRPG
Bud's RPG Review IL Campaign episode for the chapter part 1 and part 2 with associated exeunt for a more thorough by-the-book summarie (RIP, Bud)
Campaign handouts and resources we can share on our lab's Google Drive .
Our YouTube channel for Actual Play videos
An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts
Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
Apr 21
2 hr 19 min

Episode Notes
In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the first chapter The Night Floors, as well as the first Exuent Agents are likely to encounter.
We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:
2:34 - Overview summary over; Beating Heart (key themes)
5:36 - Strengths & Limitations as Written
14:43 - Initial Briefing
26:08 - The Apartment
36:14 - The Neighbors
57:29 - After Dark
1:12:19 - Other NPCs
1:21:17 - Challenges and Potential Pitfalls
1:29:33 - Getting Out & Wrapping it Up
1:36:10 - Extra NPCs from the Book to Consider
1:41:47 - Closing Thoughts
1:51:05 - Exeunt 1: Books
You can find the campaign at: Arc Dream's Store and DrivethruRPG
Bud's RPG Review IL Campaign episode for the main chapter for a more thorough by-the-book summarie (RIP, Bud)
Campaign handouts and resources we can share on our lab's Google Drive .
Our YouTube channel for Actual Play videos
An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts
Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
Apr 7
2 hr 5 min

Episode Notes
This episode marks the beginning of our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green. In this episode, we briefly summarize the campaign, discuss elements we like and dislike as written, address how difficult we think this campaign is for GMs to run, cover our personal philosophies on how we run this campaign, provide some GM advice for preparation and Session 0 before running, and media suggestions for extra inspiration.
Since this is a lot to cover in roughly 2 hours, timestamps for various sections are listed below, in case you'd like to skip around to only the sections you're interested in:
7:00 - Overview summary over, covering Likes & Dislikes as written
38:34 - Beating Heart, key themes we want to emphasize
40:47 - Campaign difficulty to run
53:34 - Beginning of our theses for how the IL world works in our runs
1:21:20 - Practical prep advice, GM Note & file organization, etc.
1:32:44 - Session 0 advice, seeding ideas in Agent backstories
1:57:22 - Dealing with character death in this campaign
2:05:23 - Extra references and resources for inspiration
Links:
You can find the campaign at: Arc Dream's Store and DrivethruRPG
Bud's RPG Review IL Campaign overview and background episodes for more thorough by-the-book summaries (rest in peace, Bud)
Campaign handouts and resources we can share on our lab's Google Drive .
Our YouTube channel for Actual Play videos (soon to be releasing an IL campaign)
An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
Our free-to-follow Patreon where you can support us and get early access to episodes
And an invite link to the IL Handler's Discord Server for more advice, discussion, and fan-made handouts
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
Mar 24
2 hr 18 min

Episode Notes
For our Season 2 premiere, the Reanimators meet with Jason Cordova to discuss the analog horror TTRPG Public Access! We discuss the inspiration and design elements poured into the game, get some advice for new GMs and players looking to try this system - and the Carved from Brindlewood engine out, and bond over childhood trauma and 80s/90s nostalgia!
Links:
The upcoming Public Access kickstarter set to open 3/17/2026!!
The Bad Spot YouTube channel - where Jason has ran several Public Access and other APs
The Darkened Threshold - a podcast from The Gauntlet hosted by Jason and others
Invite link to our Discord server
Our free-to-follow Patreon for downloadable versions of our episodes and resources, or if you would like to support us, gain access to early releases of our episodes!
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
Mar 10
1 hr 30 min

Episode Notes
In this episode, we discuss our thoughts and experiences with designing and running Green Boxes in the Delta Green TTRPG. We discuss the core elements of what we believe constitute a Green Box, ideas to shake things up beyond the typical storage container, thoughts on ways to make them feel more alive and engaging, and share some of our favorite (and least favorite) items to include for our players!
Links:
The referenced
Green Box Generator
Invite link to our
Discord server
Our free-to-follow
Patreon
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
Dec 23, 2025
1 hr

Episode Notes
This week, half of the Reanimators stitch our brains together to cover chases in tabletop RPGs! We compare rulesets from a variety of TTRPG systems, discuss what elements of chases we want to emphasize for players, along with some issues we've had in the past, and give our unsolicited advice for GMs who are looking for ways to make their group's next chase thrilling and tense™.
Links:
Here is the Seth Skorkowsky CoC Chase rules video we reference:
https://youtu.be/jy1LL05E5gI?si=DjlUv56Nb_df0sVh
As well as the very serious Heavy Rain failed chase video:
https://youtu.be/Yy44s_de15Y?si=bTJhAYtRA0qFQkca
Chat more with us on our Discord server:
https://discord.gg/R8Q6aeyVk8
If this episode was helpful to you, and you'd like to support us and get early access to episodes and other content, consider following or subscribing to us on Patreon:
https://www.patreon.com/RPGReanimators
Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads).
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
Nov 26, 2025
36 min

Episode Notes
In this episode, we dissect and reanimate the Call of Cthulhu scenario Deliver Us from Evil written by Keeper Doc and Alex Guillotte. We've had the pleasure of playing and running in multiple versions of this scenario (soon to be published as APs on our YouTube channel) and work with KeeperDoc to give a variety of insights for great moments to highlight, as well as some potentially choppy waters for GMs to be aware of before running it.
Links:
You can find the scenario at: https://www.drivethrurpg.com/en/product/486759/deliver-us-from-evil
Our shared file drive where you can find a plaintext version of the handouts: https://drive.google.com/drive/folders/1-u_9Zx2a2i_Q-omOJw41VLBXayQ3kTQX?usp=sharing
Invite link to our Discord server
YouTube
And our free-to-follow Patreon as another place for resources and ad-free episode downloads
All music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
This podcast is powered by Pinecast.
Nov 4, 2025
1 hr 19 min
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