
Craig Campbell, Jess Geyer, and Alex Sprague design the bones of an RPG from the ground up.
Sep 29, 2022

Craig Campbell, Jess Geyer, and Starshine Scribbles discuss running mysteries in RPGs and designing for mysteries.
Sep 22, 2022

Craig Campbell, Jess Geyer, and Sean Jaffe discuss running games set in the present day and designing modern tech for your game.
Sep 15, 2022

Craig Campbell, Jess Geyer, and Joie Martin discuss pulling from your own experiences in GMing and design.
Sep 8, 2022

Craig Campbell, Jess Geyer, and Geoff Bottone discuss GMing and designing for PvP (player versus player).
Sep 1, 2022

Craig Campbell, Jess Geyer, and Evan Torner discuss GMing for first time players and designing for first time players.
Aug 25, 2022

Craig Campbell, Jess Geyer, and Bob Carnicom recap their GenCon 2022 experiences as GMs and designer/publishers.
Aug 18, 2022

Craig Campbell, Jess Geyter, and Kalum discuss structured storytelling for GMs and iterative design and release for designers.
Aug 11, 2022

Craig Campbell, Jess Geyer, and Brennan Taylor discuss what happens when the campaign you’re GMing fails and defining success/failure as a designer.
Jul 28, 2022

Craig Campbell, Jess Geyer, and Sam Leigh discuss GMing riddles and TikTok for designers and publishers.
Jul 21, 2022
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