
This week Fred discusses the technology behind the 8-bit generation of consoles (NES, SMS, TG-16). He discusses 8-bit processing power, how the architecture of the consoles is set up, and how video signals and broadcast standards played a role.
Photo courtesy of Evan Amos (wikipedia).
Opening Song: "Pure Stone" from Zillion (SMS)
Mid Song: "Character Selection" from Super Mario Bros. 2 (NES)
Closing Song: "Boss Battle" from Keith Courage In Alpha Zones (TG-16)
The 8-Bit Guy on Assembly Language: https://youtu.be/HWpi9n2H3kE
Displaced Gamers Channel: https://www.youtube.com/@DisplacedGamers
My Life in Gaming Channel: https://www.youtube.com/@mylifeingaming
Feb 20, 2023
1 hr

In 2008, then PGA Golf developer EA Redwood (later renamed to Visceral Games) released its take on survival horror: Dead Space. In this retrospective we look back at the gaming landscape of the time, the positives and negatives of Dead Space, and the many sequels and multimedia side projects it spawned.
Opening Song: Dead Space Theme
Transition Song: The Leviathan
Closing Song: Dead Space Shanty
Link for the Full Motion Comic (graphic novel) on YouTube: https://youtu.be/HN5Kwv0Fb6k
Feb 13, 2023
1 hr 5 min

It's 2023 and the RetroActive podcast has officially re-launched. The premise is to explore what I want to and take this audience along for the journey. In the intro Fred tackles what that means exactly and what expectations of future episodes can be. As for the content, this first episode explores Fred's early days of gaming, from the first games he played to the wild lengths he went to for an N64 because patience just wasn't an option.
Opening Music: Title Theme, Part 1 from Mega Man 2 (NES)
Interstitial Music: Title Theme, Part 2 from Mega Man 2 (NES)
Closing Music: Main Theme from Astyanax (NES)
All listener comments, requests, and questions can be submitted at https://gaminghistory101.com/contact or via email at [email protected].
Jan 1, 2023
1 hr 15 min
