
Nick talks to developer Andrei Marks about minimalist party game Elbow Room at IndieCade 2014.
Oct 16, 2014

Nick talks to software engineer Matt Tytel about Leap Motion's move into the VR space, and its possible applications as a controller-free navigation method at IndieCade 2014.
Oct 16, 2014

Nick talks to developer Nicholas Fuller about Sunder, a same-screen co-op game that forces verbal communication for players to complete puzzles.
Oct 16, 2014

Nick talks to developer Albert Shih about Museum of Simulation Technology, a first-person puzzler with an extremely novel "forced perspective" mechanic at IndieCade 2014.
Oct 16, 2014

Nick talks about motion tracking system Perception Neuron and its applications as a video game controller with R&D Director Tristan Dai at IndieCade 2014.
Oct 15, 2014

Nick talks to developer Brian Fetter about Keep Talking and Nobody Explodes, a unique VR/tabletop game experience that went on to win the Media Choice Award at IndieCade this year.
Oct 14, 2014

Nick talks to Auston Montville and Ned Green about the challenges and rewards of developing their game Sportsball at IndieCade 2014.
Oct 14, 2014

Nick talks to Hyper Light Drifter's Director Alex Preston about his influences, working on Kickstarter, and the game's reception so far at IndieCade 2014.
Oct 14, 2014

Nick dances in the moonlight of IndieCade East 2014 with Crypt of the Necrodancer, a unique mix of roguelike and rhythm game.
Oct 14, 2014

Nick talks to Rich Siegel about his intense roguelike runner EarthNight. For more of our IndieCade East 2014 interviews visit www.pressplaytv.com
Feb 26, 2014
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