Play, Watch, Listen
Play, Watch, Listen
Alanah Pearce
Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.
Hello, I have a question for you!
(this is not an episode)
Oct 18
2 min
190. Our 190th Episode Celebration (in person!)
After years of talking about it, Mike, Alanah, and Austin finally had Kerry Dyer (Mike's wife and also stop-motion puppet doctor) on the show to talk about bringing puppets to life! We also discuss how different mediums seem to naturally avoid feedback/criticism, and memorable moments meeting famous people. Video games are in there somewhere idk.
Oct 13
1 hr 29 min
189. Tim Schafer on leaving Xbox & the future of Double Fine
Mike and Alanah chat with Double Fine's Tim Schafer on the indie future (and past?) of the studio since leaving Xbox, including how you can help!
Sep 29
53 min
188. An Interview with one of BIG WALK's Sound Designers!
This week, Mike and Alanah sat down with Em from A Shell in the Pit to talk about BIG WALK, and, ultimately, steal foley (sound design) knowledge for use in their own games. Hey, at least we admit it.
Sep 4
1 hr 1 min
187. Alanah Went to La Sagrada Familia
In this week's episode, the crew discusses THE DEFINITION OF ART (2026 ver), and finding inspiration in the real world rather than other media, as a result of Alanah visiting Barcelona and exploring Antoni Gaudi's La Sagrada Familia.
Jul 24
53 min
186. Mike's New Game: VAMPIRIUM 1997!
This week, Mike announced the latest game from Bithell Games (now a studio of three), Vampirium 1997. Alanah asks him about it!
Jul 12
1 hr 7 min
186. Austin's Take on Early Access Games
This week, we talk a bit about composing for early access, and how much scores (and VFX) influence films.
Jun 19
1 hr 3 min
184. Clavicular, Human Nature, and 007: First Light
This week, Mike, Austin, and Alanah mostly talk about human nature. No, really. The new James Bond game is also spoken about for about 10 minutes at the end.
May 29
1 hr 11 min
183. Bithell Games Presents: AMBERSPIRE
Alanah and Mike chat to game director Nic Tringali about science-fantasy city-builder "Amberspire".
May 13
1 hr 7 min
182. Surviving in Freelance Game Dev
Mike and Alanah chat about the pit-falls of working for yourself, and how to manage your time as a freelance (or self-funded indie) game developer.
Apr 24
1 hr
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