Moon's Game Design Diaries
Moon's Game Design Diaries
Christian Dahl
A Podcast and Blog following my studies in Game Design as I prepare myself for a career in Game Development, pour yourself some tea and join me for some Video Game Design microessays.
Kirby Needs to Be Harder (AF 2022)
Apr 1, 2022
8 min
My Fear of Mediocrity (Entry 9)
Just a quick musing about my fears about making something Good, Bad, or Mediocre.
Mar 26, 2022
3 min
The Innovation Problem, or Why New ain't always Good (Entry 8)
Sometimes "Innovation" is a vain pursuit that only ends in a game or product coming out flat, disappointing or even just bad.
Feb 5, 2022
3 min
Breath of The Wild's weapon durability system is good, actually. (Entry 7)
I hear a lot of people expressing their distaste for one of my favorite mechanics of 2017's Legend of Zelda Breath of the Wild. Basically the title says it all.
Aug 28, 2021
4 min
Tetris: The Endless Puzzle (Entry 6)
Alexey Pajitnov changed puzzle games forever with a game so simple it can be played on a watch.    http://designdiary.mrmoon.cf/
Jun 21, 2021
3 min
Kirbyism, My Favorite Design Philosophy (Entry 5)
Kirbyism is a design philosophy for games that helps makes games fun for everyone :)
Jun 5, 2021
3 min
Uninked 1 (Moon Goes Off about archiving game stuff and art preservation)
Dont have time to make a full essay so I made something that takes a bit less time for me to make, just this week, normal stuff next week lol.
May 29, 2021
9 min
Good Ideas, Bad Execution (Entry 4)
Sometimes works seem to be terrible because we know the potential they hold...
May 22, 2021
3 min
Try, Try Again Souls (Entry 3)
Maybe the real Demon's Souls were the friends we made along the way...
May 16, 2021
5 min
Open Ended Design Courtesy of 1974 (Entry 2)
The most open ended game of all time was published way back in 1974, and I am sure you've played it.
Apr 2, 2021
4 min
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