Milestone RPG
Milestone RPG
Milestone RPG
Morning does not rise this day on Barovia, and the gloom is darker than ever in this domain of dread. Four Barovians are going to experience what it truly means to survive the end of days. Perch on the shoulder of the Unnamed and follow this new Dungeons & Dragons adventures set in the gothic horror world of Ravenloft.
10 Mobius Door II - Three-Way Street
We know it`s been a while, cutter. Do you remember where we`ve left members of the House of the Griffin? Let us refresh your mind. Salyk had done a bit of pickpocketing at the Hall of Records, Agrat was leaving Iannis` Advocacy Center, Ink10 was investigating LULC building in the Sandstone District and Kindred was going to the Sullen Moon with his newfound friend Nicola.
Jan 14
09 Mobius Door II - New Friends
Aiming to optimize their morning in the Clerks Ward, the group splits into three. Ink10 and Kindred go incognito in the Sandstone District to have a look at the Level Up Condominium Project, Agrat goes to Iannis’ Advocacy Center to dig up dirt on their enemy, and Salyk has a bad case of sticky fingers and goes rogue.
Oct 12, 2025
08 Mobius Door II - Performance
The House of the Griffin gets sidetracked by a strange building that houses the School of Vivid Unpleasantness. Despite not hiding what it is, the group painfully experiences the various performances set up inside by its mad creator.
Sep 5, 2025
07 Mobius Door II - Hallowed Halls
The House of the Griffin set up Ink10’s art installation in the garden of the Hall of Speakers. As they finish their task, they realize they have a good amount of time to walk about the Clerks Ward. They decide to go to the Hall of Information first to get some intel about Level Up Corporation.
Aug 2, 2025
06 Mobius Door II - Backwards Thinking
After a long night in the Ditch, the party must still attend work. Well, everyone except Kindred, who is self-employed. Salyk and Agrat must ask for a day off to help with Ink10’s performance and use the opportunity to check out the Clerk’s Ward. It seems like another long day awaits our group of tenants.
Jun 22, 2025
05 Mobius - Door I - Couriers and Deliverymen
The Copper Badgers make their appearance in the Ditch as the House of the Griffin lies in wait. Dr Pavel was very clear in his instructions: do not alert the Harmonium, the Bleak Cabal cannot be implicated, and if you get all the packages, there will be a big reward. It’s their first real challenge as a team. How well can they pull this off, and just how dirty can it get when you are fighting in sewage?
Apr 24, 2025
Delay Notice
Due to health issues, we have to postpone the release of the March episode to later this Month. We're not sure exactly when it will be published, but it'll appear in your feed as surely as razorvine grows on any unattended surface.
Mar 11, 2025
04 Mobius - Door I - Gups in Goop
The House of the Griffin makes its way under the Zaddfum trestle and explores the shantytown built in the shallow part of the Ditch. There they meet a motley crew of children, dubious adults, and signs of clandestine activity. Will their preparations be enough to catch the Copper Badgers unawares?
Feb 8, 2025
03 Mobius - Door I - It's a Trap!
Agrat talks with a Level Up Luxury Condominium Corporation (LULCC) representative about purchasing a condo at a discount. Ink10 finds a way to help Dr Mateen at the Harmonium bastion concerning the day pass. Kindred and Salyk bond over vermin disposal.
Jan 2, 2025
02 Mobius - Door I - Gigger to Gigger
After receiving a letter that spells doom for their cherished House of the Griffin, the group’s first instinct is to knock on friends' doors. Each of their contacts has a different approach to the problem at hand. Still, one major issue remains: as a Hiver how do you become a legitimate citizen when the system in place is heavily prejudiced against you?
Nov 30, 2024
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