Mage: The Podcast
Mage: The Podcast
Mage: The Podcast
A podcast dedicated to exploring the Mage: The Ascension, a role-playing game (RPG) based in the World of Darkness.
Paradigm Shift: Gradient Descent
What happens when a Mothership scenario is brought into Mage: The Ascension?Adam examines Gradient Descent, a science-fiction horror scenario set aboard an abandoned android factory controlled by an AI called Monarch. The station contains valuable technology, discarded androids, copied human minds, unreliable allies, zero-gravity hazards, and an intelligence determined to make visitors question whether they were ever human.The episode considers how to use the Deep as an Iteration X construct, how Monarch might connect to the Matriarch or Threat Null, and how the scenario can work for Technocrats, Tradition mages, Disparates, acolytes, or extraordinary citizens.Show Notes Mothership - A sci-fi horror TTRPG with OSR-style, d100 rules and stress/panic mechanics, inspired by Alien and Event Horizon. Gradient Descent - A 64-page sci-fi horror megadungeon for Mothership, written by Luke Gearing, illustrated by Nick Tofani, published by Tuesday Knight Games (2020) Iteration X and Technocracy campaign hooks Correspondence, Life, Mind, hacking, and scenario balance Why the station works best outside the Umbra
Jul 25
38 min
World of Darkness: France
The World of Darkness is as global a phenomenon outside the games as it is within. Many of the books have been translated by one licensee or another over the years, and a precious few have been created by and for the fans in other countries. In this installment of Tomes of Magick, Pooka cracks open the Mage chapter from 1997's Le Monde des Ténèbres: France, a French-only general WoD book that explores that country in the setting. What are the Verbena doing around the megaliths of Carnac? Who's pulling the strings of the then-nascent EU? Why is the Digital Web so weird in this part of the world? Listen in for these and other tantalizing questions.“Zoning boards are where the fight against the Technocracy must needs be fiercest and firmest.”Mage the Podcast social media linksWebsitehttp://magethepodcast.comPatreonhttps://bit.ly/MagePatreonBlueskyhttps://bsky.app/profile/magethepodcast.bsky.social Discordhttps://discord.gg/7rsy59Zz Mastodonhttps://dice.camp/@magethepodcast Pixelfedhttps://pixelfed.social/i/web/profile/792325079447125841 Threadshttps://www.threads.net/@magethepodcast
Jul 11
33 min
In Defense of Prime
Adam and Heilong discuss the Sphere of Prime. Is it worth keeping?  What can it do for you?  How does it affect quintessence and other things?  Is Primal Utility a thing? Tune in and hear about new possibilities for bringing the Sphere into your games.Mage the Podcast social media linksWebsitehttp://magethepodcast.comPatreonhttps://bit.ly/MagePatreonBlueskyhttps://bsky.app/profile/magethepodcast.bsky.socialMastodonhttps://dice.camp/@magethepodcastThreadshttps://www.threads.net/@magethepodcastDiscordhttps://discord.gg/V6QNT8b8
Jun 27
1 hr 1 min
Tower of Babel
We climb John H. Steele’s Tower of Babel, a Mage novel full of creators, characters, conspiracies, and reality getting mighty leaky around the edges. It’s metafiction, Technocracy trouble, dream-tower theology, and one poor writer learning that when your fiction talks back, maybe don’t answer after drinking.Show Notes Tower of Babel - Book man invents fascist action guy. Fascist action guy becomes real. Magic happens. Bureaucrats get spooky. Reality files a complaint. John H. Steele - wrote lots of White Wolf fiction, helped shape the Clan Novel Saga, and used the pen name Gherbod Fleming.
Jun 13
51 min
Crossover: Rokea in Mage
Adam swims with the sharks to bring you information and ideas to help you add the Rokea, the shape shifting sharks of the World of Darkness, to your games.  What are the Kahu hiding? What lies at the bottom of ocean trenches? Why don’t sharks floss? Tune in and find out.Show Notes Rokea - Immortal weresharks, ancient sea-born shapeshifters who form Slews, use electric “Sending,” heal in saltwater, and ally with Mokolé.
May 23
51 min
Reality Deviants Book Club: Dark City
Adam and Pooka discuss Dark City (1998). Another movie that paints the World of Darkness on the screen for you to see. This one aligns so closely with Mage: The Ascension (First Edition) ; watch out for Paradox. Can this inspire you to portray Sphere effects in your game? Is it a good example of a mage’s Awakening? Can bald, creepy kids boost your game to the next level? Tune in and find out!Show NotesDark City (1998) - An amnesiac fugitive hunts his identity while evading police and reality-warping “Strangers.”The Paradox Wheel - An online resource for Mage fans by DrunkDez.
May 9
34 min
Paradigm Shift: Stygian Library
Adam talks about Emmy Allen’s Stygian Library, the library that doesn’t end. Will your players find the knowledge they’re looking for? Can they evade the mysterious librarians and their super computer? The sister volume to Gardens of Ynn is full of ideas that may find a place in your Mage games. Just watch out for the ink blots. They stain.Show Notes Stygian Library overview (DriveThruRPG) - A strange old place, part haunted mansion, part endless library tucked outside the world. Coins and Scrolls - OSR procedural dungeon design basics Mage: The Ascension (White Wolf overview) - At its heart, Mage is all about the long road to Ascension. Nt just for one soul, but for all of humanity. Trouble is, nobody’s pinned down exactly what that means or how you get there. Umbral Realms & High Umbra concepts - Folks also call it the Spirit World, the Shadow, or the Velvet Shadow, one of those places that’s right there beside our world, even if you can’t quite touch it. It runs alongside the everyday, separate but close, like a reflection in a dark window just waiting to be noticed. Procedural generation in RPGs (design concepts)- “Xandering” a dungeon means designing it like the old-school masters did (full of branching paths, secret routes, and meaningful choices) so players truly explore and shape their own adventure instead of being led down a straight, railroaded path. Ternary computing background (for Virtual Adept ideas) - A ternary (sometimes folks say trinary) computer is just a machine that counts a little different than most. Instead of using the usual on-or-off binary way of thinking, it works in threes. So where regular computers use bits, these use “trits,” giving them an extra option to work with each step of the way.
Apr 25
51 min
Mage Fiction: Such Pain
Pooka and Lee discuss Such Pain, the first Mage novel published in 1995.  Can novel-length stories help you envision the world of Mage?  Did the author hit it out of the park with this one?  Hear Pooka and Lee’s review of the book.  Their commentary highlights how the World of Darkness was a little different during Mage’s first edition.Mage the Podcast social media linksWebsitehttp://magethepodcast.comPatreonhttps://bit.ly/MagePatreonBlueskyhttps://bsky.app/profile/magethepodcast.bsky.socialMastodonhttps://dice.camp/@magethepodcastThreadshttps://www.threads.net/@magethepodcastDiscordhttps://discord.gg/7rsy59Zz
Apr 11
44 min
Reality Deviants Book Club: Arthur Machen
Adam and Pooka discuss the weird fiction of Arthur Machen, Welshman extraordinaire. Do turn of the century horror stories offer anything to modern Mage games? Is this a boon to Victorian Mage Storytellers? Do the powers of darkness really want to redecorate your office? Tune in & hear story ideas, horror commentary and hermetic code names.Show Notes The Great God Pan and ”The White People”, both tied to Machen’s reputation in weird fiction. Machen’s ties to the Hermetic Order of the Golden Dawn, a hush-hush British magic club from back in the late 1800s and early 1900s, where folks mixed Rosicrucian ideas, Masonic style, and occult study in hopes of climbing a little closer to the spiritual stars. Reality Deviant Book Club: King in Yellow - Adam and Pooka discuss Robert W. Chambers’ The King in Yellow mythos and other stories. Video on ternary computers - Ternary computing is a 3-state system (−1, 0, + 1 or "trits") offering higher information density, faster processing, and greater energy efficiency than binary. Oldstyle Tales Press - Publisher of classic horror, ghost stories, and weird fiction from Mary Shelley to M. R. James. Annotated and illustrated. The Great God Pan, The White People, and Other Horrors: The Best Weird Fiction and Ghost Stories of Arthur Machen (Oldstyle Tales of Murder, Mystery, Horror, and Hauntings) - This illustrated collection gathers Arthur Machen’s finest eerie tales, where hinted-at horrors and hidden sins creep beneath everyday life, revealing a world of dark magic, ancient evil, and the uneasy split between humanity’s light and shadow.
Mar 21
33 min
Media Club: Buckaroo Banzai
Adam, Jenna, and Pooka take a gleeful ride through The Adventures of Buckaroo Banzai Across the 8th Dimension, celebrating its pulpy charm, wild 80s style, oddball science, and Mage-ready Etherite energy. They cover what works, what wobbles, how to “Mage-ify” it, and why this messy cult classic still sparks game ideas, big laughs, and deep affection.Show Notes The Adventures of Buckaroo Banzai Across the 8th Dimension (1984) — brain surgeon, rock star, test pilot, alien-fighting chaos agent. The Hong Kong Cavaliers — Buckaroo Banzai’s loose but capable inner circle: a half rock band, half super-science/adventure team built around gifted oddballs, runaways, scholars, hackers, and fighters. They include veterans like Rawhide, Reno Nevada, Perfect Tommy, Pecos, New Jersey, Billy Travers, Big Norse, plus close Institute allies like Professor Hikita, Mrs. Johnson, and Pinky Carruthers. Dr. Emilio Lizardo — Brilliant but doomed physicist who, in 1938 at Princeton, tested an early Oscillation Overthruster and briefly entered the 8th dimension, where he was possessed by the alien tyrant John Whorfin of Planet 10; returning to Earth apparently insane, Lizardo became the vessel through which Whorfin plots to escape Earth and conquer again. Watch it: stream on Tubi.
Mar 7
46 min
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