Jump Master: An Apex Legends Podcast
Jump Master: An Apex Legends Podcast
OK Beast
Tips for Playing Apex Legends – Jump Master Episode 2
1 hour 4 minutes Posted Feb 15, 2019 at 9:54 am.
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Show notes
tips for playing apex legends

On this week’s episode of Jump Master, the crew shares helpful tips for playing Apex Legends, breaks down the abilities and backgrounds of several Champions, and discusses the game’s latest patch notes and news.

Talk to us on Twitter: AlexBlessingJohnOK Beast

Jump Master is an Apex Legends podcast brought to you by OKBeast.com. Join hosts Alex Van Aken, Blessing Adeoye Jr., and John Bernardo for the latest news, tips and tricks, and experiences relating to Respawn Entertainment’s new battle royale game set in the Titanfall universe. If you enjoy the show and would like to help us out, please review and subscribe to Jump Master by visiting our page on the podcast platform of your choice, like iTunes. Catch up on recent episodes here. Support us monthly at Patreon.com/OKBeast. As always, thank you for your support.

Champion Chat:

Bloodhound

Gibraltar

Lifeline

Pathfinder

News Links:

25 Million Players and 2 Million Concurrent

Apex Legends players have discovered a secret monster

Apex Legends 2.13.2019 Pre-Season Patch Notes 01

Listener Questions (Tweet Us @OKBeastNow):

Eldar Basic asks, “Do you guys like landing on the jumpship from the get go? It’s super risky, but guns are immediate, and can turn into a punchfest- what say you guys? #Jumpmaster

Mark Tucker asks, “I enjoyed the first #jumpmaster podcast, question… If you were playing with two randos, who are you hoping they pick to accompany your Legend of choice..”

Alex asks “Would you like to see the Titanfall 2 faction leaders introduced into Apex Legends as future characters to play?”

Eric Bartolotta‏ asks “Are there any abilities we haven’t seen yet that you’d like for Respawn to implement when new legends get released?”

Andrew Taylor asks “Do you think a support character focused on supplying your team with ammo would be overkill? Ammo drops would be randomized and limited. 20-40 rounds at a time.”

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