Say hello to Natalia Martinsson, Killmonday Games Game Designer and CEO. Her passions are art, storytelling, and brains! With no prior experience in gaming, Natalia and her husband had created a studio that by far have released two games Fran Bow and Little Misfortune - both with thousands of overwhelmingly positive Steam reviews.
If that hasn't convinced you yet to tune it her main goal while creating the game is to use storytelling as a way to guide the games they create with a deeper meaning; awareness of emotions and emotional intelligence.
Listen to our conversation on the importance of designing for emotion, use games as a tool to cope with traumatic experiences, mental health, but also building a successful gaming studio with no idea about the industry - this episode is a true definition of ' If you can dream it you can do it''.
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