Turn long, meandering travel into grand adventure with a little intentional design.
Knowing why you're playing through travel is huge. If you have a great answer for that, you'll probably have some great travel. Join us in this episode to learn how to answer that question, and never deal with a dying story due to random encounters or "accurate" travel experiences.
In the Strategy Stateroom, we break it down into three parts. The first is figuring out what kind of travel story you are playing. Is the adventure to be had along the way, or does it start when they get there? The second is figuring out what kinds of conflict exists. Is their main conflict with the environment, an antagonist, themselves, or something else? And finally, how big do you want this travel adventure to be? Lord of the Rings style, or just a quick jump from A to B?
Then we head to Griffon Street Market, where we talk about a new tool that makes your life as a DM much easier! Do you have more campaign ideas than prep time? Of course you do! Does your party have a peculiar knack for going that one place you’d least expect? Of course they do! Want over 1400 box texts, from places, monsters, items and spells to drop into your games? dScryb has seasoned writers creating this for your table. One of our favorite bits is that dScryb is a proud community partner of Safer Spaces, a 2S-LGBTQ+ Workplace Training & Inclusion organization. Safer Spaces played a foundational role in forming dScryb’s writing policy.
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Then we get creative in Kinship Camp, and use character flaw, antagonist, and environment prompts provided by our amazing patrons to flesh out some travel adventures, and see if we know what we're talking about. We got four great prompts for this segment, so rather than cram them all in here, we're covering two here, and two in the next episode. Those featured in this one come from Lyla and Will. Thanks for providing us with your mind gems, you two!

